Monumental Checklist

M O N U M E N T A L   O P   H E R O E S    (Energy-Fighting-Strength-Intellect)

 

Hero/Character       Grid (Total)  Inherent Ability

 

THE ACOLYTES         7-6-3-3 (19)

ADAM WARLOCK         7-2-5-6 (20)

ALPHA FLIGHT         4-7-4-6 (21)

DARK BEAST           1-6-5-7 (19)  May play any Beast Specials

DOPPELGANGER         3-6-6-1 (16)  May play any Spider-Man Specials

THE ENFORCERS        3-6-4-3 (16)  May have 2 Specials Placed, not duplicates

THE HAND             2-8-3-6 (19)

THE HELLFIRE CLUB    6-4-4-7 (21)

HOLOCAUST            7-2-6-2 (17)

HYDRA                5-6-5-5 (21)  17-Points for Tournament Deckbuilding

THE INHUMANS         8-4-5-4 (21)

THE KREE             6-5-4-7 (22)

THE MARAUDERS        7-7-3-2 (19)

THE MORLOCKS        6-3-8-2 (19)

NEW WARRIORS         6-6-5-5 (22)  Draw 2 Cards when KO’d. Keep Duplicates.

ONSLAUGHT            8-2-6-7 (23)

POST                 1-6-4-6 (17)  May not be attacked by card from a Location

THE REAVERS          5-7-6-3 (21)

THE SERPENT SOCIETY  3-6-6-3 (18) May play Tactic cards from Reserve

THE SHI’AR           5-4-3-8 (20)

THE STARJAMMERS      3-7-4-5 (19)  May have 2 Power cards Placed, not dups

X-BABIES             5-5-4-1 (15)  Not Spect or Cum KO’d with Power cards

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B R E A K D O W N   O F   M N  O V E R P O W E R   C A R D S

 

22 Characters     ( 16 Team + 6 previous promo Reprint )

118 Special Cards  ( 1 Any Character + 6 for each Team + 18 for some previous

Characters + 3 previous promo Reprint )

30 Location Cards

36 Power Cards    ( All M + E + F + S + I reprinted with new artwork )

26 Universe Cards ( 16 Teamwork + 10 Ally )

20 Tactic Cards   ( 20 Double Shot )

14 Mission Cards  (  7 for each of 2 New Missions )

+ 23  Event Cards    (  6 for each of 2 New Missions + 1 for each of 11 Old )

—-

289 Monumental OverPower Cards

 

—-

292 including The Hellfire Club Tessa Special miscoded AA instead of JA &

Sebastian Shaw Special without tiny TM after SHAW, and The Shi’ar

Lillandra Special with misplaced apostrophe (“against The Sh’iar”)!

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H E R O / C H A R A C T E R   C A R D S   A N D   S P E C I A L   C A R D S

 

ANY CHARACTER

* BASTION (ZZ) <MN> {VR} [OPD]

Negate the effect of any 1 Special card. This card may be Placed. If

Placed, may only negate an “Any Hero/Character” Special.

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* THE ACOLYTES <MN> {R} Energy : 7  Fighting : 6 Strength : 3  Intellect : 3

* EXODUS (AE) <MN> {U}

Acts as a level 4 Any-Power attack, may combine with 1 Energy,

Fighting, Strength, or Intellect Power card for a single attack.

* FABIAN CORTEZ (HX) <MN> {VR} [OPD]

Acolytes team is +1 to all numeric Special cards for remainder of

battle. Bonus not applied to damage or Venture total. May be played

from Reserve.

* RUSTY COLLINS (LC) <MN> {U}

Acts as a level 4 Energy attack against Target Character, or a level 8

Any-Power attack against Target Battlesite.

* SENYAKA (JF) <MN> {VR} [OPD]

All Any-Power cards on Target Character’s Permanent Record become

Energy cards for remainder of game.

* SKIDS (AD) <MN> {U}

Avoid any attack made with a Power Card.

* UNUSCIONE (LB) <MN> {U}

Avoid 1 attack from a Battlesite. Acolytes may not be attacked from a

Battlesite for remainder of battle.

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* ADAM WARLOCK <MN>{VR} Energy : 7  Fighting : 2 Strength : 5  Intellect : 6

* COSMIC ALLIANCE (FE) <MN> {U}

Acts as a level 3 Fighting attack. Each Front Line teammate may make 1

additional attack.

* ENERGY BARRAGE (AR) <MN> {U}

Acts as a level 7 Energy attack.

* SOUL GEM (FD) <MN> {VR} [OPD]

Only Adam Warlock and Target Character may attack, be attacked, or

defend this battle.

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* ALPHA FLIGHT <MN> {R} Energy : 4  Fighting : 7 Strength : 4  Intellect : 6

* AROURA (HF) <MN> {C}

Acts as a level 4 Fighting or Energy attack.

* GUARDIAN (AG)=>(AD) <MN> {U}

Teammate may avoid 1 attack.

* PUCK (EJ) <MN> {U}

Acts as a level 2 Strength attack. If successful, acts as a level 8

Energy Power card.

* SASQUATCH (HR) <MN> {VR} [OPD]

Acts as a level 9 Strength or Intellect attack.

* SHAMAN (CK) <MN> {VR} [OPD]

Play in current battle to resurrect any KO’d teammate next battle.

Teammate is discarded at end of next battle.

* SNOWBIRD (FB) <MN> {U}

Draw top card from Draw Pile. If drawn card is an attack. Alpha Flight

may use it, if drawn card is not an attack, discard it to the Dead

Pile.

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BANSHEE

* INTERPOL (JC) <MN> {U}

Acts as a level 5 Intellect attack. Banshee may play 1 additional

Special card.

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BLOB

* AVALANCHE (AE) <MN> {U}

Acts as a level 4 Energy attack. May combine with 1 Strength card for a

single attack.

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CABLE

* BLAQUESMITH (EL) <MN> {VR} [OPD]

Acts as a level 7 Intellect attack. If successful, Target Character may

not use cards with an Intellect icon for remainder of battle.

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CAPTAIN AMERICA

* SHARON CARTER (JC) <MN> {U}

Acts as level 5 Energy attack. Captain America may play 1 additional

Special card.

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* DARK BEAST <MN> {R}  Energy : 1  Fighting : 6 Strength : 5  Intellect : 7

~ May play any Beast Specials. ~

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* DOPPELGANGER <MN>{VR} Energy : 3  Fighting : 6 Strength : 6  Intellect : 1

~ May play any Spider-Man Specials. ~

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* THE ENFORCERS <MN>{R} Energy : 3  Fighting : 6 Strength : 4  Intellect : 3

~ May have 2 Special cards Placed. May not be duplicates. ~

* FANCY DAN (GD) <MN> {U}

Acts a level 5 Fighting attack. If successful, acts as a level 1

Strength or Intellect Power Card.

* HAMMER HARRISON (AB) <MN> {C}

Acts a level 4 Fighting attack. May make 1 additional Fighting attack.

* MR. BIG (AW) <MN> {VR} [OPD]

Play in the current battle. Enforcers are +6 to Venture total for next

battle.

* MONTANA (AX) <MN> {U}

Enforcers and Target Character may not attack for remainder of battle.

* OX (AP) <MN> {U}

Acts as a level 6 Strength attack. Cannot be defended by a card with an

Intellect icon.

* SNAKE MARSTON (CD) <MN> {U}

Only attacks made with Universe cards may be played against Enforcers

for remainder of battle.

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FORGE

* NAZE (JI) <MN> {U}

Play during battle. At end of battle, Opponent may not move any Mission

cards from the Defeated Missions Pile.

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GREEN GOBLIN

* HARRY OSBORNE (LI) <MN> {VR} [OPD]

Discard all cards Placed to Green Goblin and remove all Hits in Green

Goblin’s Permanent Record.

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* THE HAND <MN> {VR}   Energy : 2  Fighting : 8 Strength : 3  Intellect : 6

* DISSOLVING CORPSES (JJ) <MN> {VR} [OPD]

Discard 1 Power card usable by The Hand to remove all Hits from The

Hand’s Permanent Record of equal or lesser value.

* KIRIGI (LG) <MN> {U}

Play during battle. In the battle that The Hand is KO’d The Hand may

continue to fight and are not discarded until the end of the

battle.

* LORD DAITO (DM) <MN> {U}

The Hand’s Intellect Power cards are +2 for remainder of battle.

* NINJA (CC) <MN> {U}

Acts as a level 6 Any-Power card. May be used to attack or defend. May

not be combined with Universe cards.

* SHINOBI SHAW (JF) <MN> {VR} [OPD]

All Any-Power cards on Target Character’s Permanent Record become

Intellect cards for remainder of game.

* SNAKEROOT (HN) <MN> {U}

Acts as a level 8 Any-Power attack. Does not count toward Spectrum KO.

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* THE HELLFIRE <MN> {R} Energy : 6  Fighting : 4 Strength : 4  Intellect : 7

CLUB

* HELLFIRE SOLDIERS (AA) <MN> {C}

Acts as a level 4 Fighting attack. May make 1 additional attack.

* MADELYNE PRYOR (HI) <MN> {VR} [OPD]

The Hellfire Club may Place and play any Jean Grey Special cards for

remainder of game.

* SEBASTIAN SHAW (LO) <MN> {U}

* SEBASTIAN SHAW (LO) <MN> <SD> {U} (ERROR: no tiny TM after SHAW)

Avoid 1 attack with a Strength icon. Sebastian Shaw may draw 1 card

from the top of the Draw Pile. Discard duplicates.

* SELENE (EL) <MN> {VR} [OPD]

Acts as a level 7 Energy attack. If successful Target Character may not

use cards with an Energy icon for remainder of battle.

* TESSA (JA) <MN> {VR} [OPD]

* TESSA (AA) <MN> <SD> {VR} [OPD]

Discard one MultiPower Power card usable by The Hellfire Club to draw 4

cards from top of the Draw Pile. Keep duplicates.

* TREVOR FITZROY (IB) <MN> {U}

Opponent must discard all Placed Tactic cards, and is -3 to Venture

total.

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HENRY PYM

* ULTRON 1 (JC) <MN> {U}

Acts as a level 1 Energy, Fighting, Strength, or Intellect attack.

Henry Pym may play 1 additional Special card.

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* HOLOCAUST <MN> {R}   Energy : 7  Fighting : 2 Strength : 6  Intellect : 2

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HULK

* BETTY BANNER (CN) <MN> {C}

No Intellect Power cards may be played against Hulk for remainder of

battle.

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* HYDRA <MN> {R}       Energy : 5  Fighting : 6  Strength : 5 Intellect : 5

~ Counts as 17-Points for Tournament Deckbuilding. ~

* A.I.M. (AT) <MN> {VR} [OPD]

Draw 1 card, do not discard if duplicate.

* BARON VON STRUCKER (AY) <MN> {VR} [OPD]

Hydra’s Fighting and Intellect Ratings increase to 7 for remainder of

game.

* FENRIS (LC) <MN> {U}

Acts as a level 4 Energy attack against Target Character, or a level 8

Any-Power attack against Target Battlesite.

* HYDRA AGENTS (LF) <MN> {C}

Target Character must discard 1 Placed Tactic card.

* MADAME HYDRA (IE) <MN> {VR} [OPD]

Play during battle. At end of battle, opponent may only move 1 Mission

card. Other Mission cards return to pile Ventured from.

* M.O.D.O.K. (AA) <MN> {C}

Acts as a level 4 Intellect attack. May make 1 additional attack.

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ICEMAN

* OPAL TANAKA (AF) <MN> {U}

Add 3 to Venture total for this battle.

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* THE INHUMANS <MN> {R} Energy : 8  Fighting : 4 Strength : 5  Intellect : 4

* BLACK BOLT (AQ) <MN> {VR} [OPD]

Acts as a level 8 Energy, Strength, Fighting, or Intellect attack.

* GORGON (CZ) <MN> {VR} [OPD]

Acts as a level 4 Strength attack. If successful, Target Character must

discard all Placed cards into Dead Pile.

* KARNAK (LC) <MN> {U}

Acts as a level 4 Fighting attack against Target Character, or a level

8 Any-Power attack against Target Battlesite.

* LOCKJAW (DS) <MN> {U}

Choose one Inhumans Special from Draw Pile and place in hand. Cannot be

a duplicate. Reshuffle Draw Pile.

* MEDUSA (AV) <MN> {VR} [OPD]

Target Character may not attack for remainder of battle.

* TRITON (LE) <MN> {U}

Target Character may not use Tactic cards for the remainder of battle.

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JUGGERNAUT

* FOXFIRE (JC) <MN> {U}

Acts as a level 5 Energy attack. Juggernaut may play 1 additional

Special card.

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KINGPIN

* THE ROSE (JC) <MN> {U}

Acts as a level 5 Fighting attack. Kingpin may play 1 additional

Special card.

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* THE KREE <MN> {R}    Energy : 6  Fighting : 5 Strength : 4  Intellect : 7

* COLONEL YON-ROGG (GF) <MN> {VR} [OPD]

Move all Hits from Current Battle into the Permanent Records of all

Characters. Affects Venture total.

* INTERSTELLAR EMPIRE (AR) <MN> {U}

Acts as a level 7 Fighting attack.

* PRIME MINISTER ZAREK (LP) <MN> {U}

Play in the current battle. Negates the effect of all Event cards in

the next battle. Both players may still redraw for played Event

cards

* RONAN THE ACCUSER (EL) <MN> {VR} [OPD]

Acts as a level 7 Strength attack. If successful, Target Character may

not use cards with a Strength icon for remainder of battle.

* SENTRY (DT) <MN> {VR} [OPD]

Kree may not be attacked by a Power card with the same value as any

Power cards on Kree’s Permanent Record for remainder of game.

* SUPREME INTELLIGENCE (IF) <MN> {U}

Play when opponent concedes battle. Kree’s team may discard any number

of cards to top of Draw Pile.

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* THE MARAUDERS <MN>{R} Energy : 7  Fighting : 7 Strength : 3  Intellect : 2

* ARC LIGHT (LM) <MN> {U}

Acts as a level 7 Any-Power attack. +3 when used to attack a

Battlesite. Bonus counts toward damage.

* BLOCKBUSTER (AR) <MN> {U}

Acts as a level 7 Strength attack.

* HARPOON (EG) <MN> {VR} [OPD]

Acts as a level 5 Energy attack. If successful, opponent must discard

all Special cards from hand.

* MALICE (BQ) <MN> {VR} [OPD]

Play during battle. Marauders may exchange this card for any 1 Special

card in Dead Pile not playable by Marauders and play it

immediately.

* SCALPHUNTER (LK) <MN> {U}

Marauders may attack the Reserve Character for the remainder of battle.

Reserve may defend.

* VERTIGO (LN) <MN> {U}

Any attack made on Marauders or teammate may be made on Front Line

Character of Marauders’ choice for remainder of battle. Character

may defend.

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* THE MORLOCKS <MN>{VR} Energy : 6  Fighting : 3 Strength : 8  Intellect : 2

* CALIBAN (LJ) <MN> {VR}

Choose one Activator card from Draw Pile and place in hand. Cannot be a

duplicate. Reshuffle Draw Pile.

* CALLISTO (BA) <MN> {U}

Acts as a level 3 Strength attack. Can only be defended by a card with

an Energy icon.

* ERG (AN) <MN> {U}

Acts as a level 6 Energy attack. May be used against Character in

Reserve, who may defend.

* MASQUE (DQ) <MN> {VR} [OPD]

Target Character’s hits to K.O. number is decreased by 5 points for

remainder of game.

* SUNDER (AA) <MN> {C}

Acts as a level 5 Any-Power attack. May make 1 additional attack.

* TAR BABY (EX) <MN> {U}

Target Character may not use cards with a Strength icon for remainder

of battle.

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* NEW WARRIORS <MN> {R} Energy : 6  Fighting : 6 Strength : 5  Intellect : 5

~ Draw 2 Cards from Draw Pile when KO’d. Keep Duplicates. ~

* FIRESTAR (LQ) <MN> {VR} [OPD]

Acts as a level 4 Energy attack. If successful, may make 1 additional

Energy attack against same Character. Additional attack may not

be defended.

* JUSTICE (AG) <MN> {U}

Avoid 1 attack

* KYMAERA (AA) <MN> {C}

Acts a level 4 Fighting attack. May make 1 additional attack.

* NIGHT THRASHER (HF) <MN> {C}

Acts as a level 4 Intellect or Strength attack.

* NOVA (LA) <MN> {VR} [OPD]

Target Battlesite must discard 1 Placed card chosen at random.

* SPEEDBALL (LC) <MN> {U}

Acts as a level 4 Strength attack against Target Character, or a level

8 Any-Power attack against Target Battlesite.

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NICK FURY

* DUM DUM DUGAN (LO) <MN> {U}

Avoid 1 attack with an Energy icon. Nick Fury may draw 1 card from the

top of the Draw Pile. Discard duplicates.

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* ONSLAUGHT <MN> {R}   Energy : 8  Fighting : 2 Strength : 6  Intellect : 7

____________________________________________________________________

 

* POST <MN> {R}        Energy : 1  Fighting : 6  Strength : 4 Intellect : 6

~ May not be attacked by any card from a Location. ~

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* THE REAVERS <MN> {R} Energy : 5 Fighting : 7  Strength : 6  Intellect : 3

* BONE BREAKER (AR) <MN> {U}

Acts as a level 7 Energy attack.

* CYBORGS (AA) <MN> {C}

Acts as a level 4 Fighting attack. May make 1 additional attack.

* DEATHSTRIKE (GL) <MN> {VR} [OPD]

Sort through opponent’s Draw Pile. Choose any 1 card and remove it from

game. Reshuffle Draw Pile.

* DONALD PIERCE (AO) <MN> {U}

Negates the effect of any 1 Special card played by opponent.

* PRETTY BOY (BJ) <MN> {VR} [OPD]

Reavers may not be attacked for remainder of battle.

* SKULL BUSTER (BA) <MN> {VR} [OPD]

Acts as a level 2 Energy, Strength, or Fighting attack. Can only be

defended by a defensive Special card.

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RED SKULL

* CROSSBONES (JC) <MN> {U}

Acts as a level 5 Strength attack. Red Skull may play 1 additional

Special card.

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* THE SERPENT <MN> {R} Energy : 3 Fighting : 6  Strength : 6  Intellect : 3

SOCIETY ~ May play Tactic cards from Reserve. ~

* ANACONDA (JF) <MN> {VR} [OPD]

All Any-Power cards on Target Character’s Permanent Record become

Strength cards for remainder of game.

* ASP (BM) <MN> {VR} [OPD]

Acts as a level 7 Strength attack. If successful, Target Character may

not attack for remainder of battle.

* COBRA (AO) <MN> {U}

Negates the effect of any 1 Special card played by opponment.

* DEATH ADDER (EJ) <MN> {U}

Acts as a level 2 Strength attack. If successful, acts as a level 8

Energy Power card.

* DIAMOND BACK (AA) <MN> {C}

Acts as a level 5 Any-Power attack. May make 1 additional attack.

* SIDEWINDER (AG)=>(AD) <MN> {U}

Teammate may avoid 1 attack.

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SHADOWCAT

* DOUG RAMSEY (BZ) <MN> {VR} [OPD]

Opponent must reveal hand and play open handed for remainder of battle.

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* THE SHI’AR <MN> {R}  Energy : 5  Fighting : 4 Strength : 3  Intellect : 8

* DEATHBIRD (AA) <MN> {C}

Acts as a level 5 Any-Power attack. May make 1 additional attack.

* D’KEN (AF) <MN> {U}

Add 3 to Shi’ar Venture total, or opponent -3 to Venture total for this

battle.

* GLADIATOR (CC) <MN> {VR} [OPD]

Acts as a level 8 Strength Power card. May be used to attack or defend.

May not be combined with Universe cards.

* LILLANDRA (AH) <MN> <SD> {U}

No cards with an Intellect icon may be played against The Shi’ar for

remainder of battle.

* LILLANDRA (AH) <MN> {U} (ERROR: apostrophe misplaced in text’s Shi’ar)

No cards with an Intellect icon may be played against The Sh’iar for

remainder of battle.

* M’KRANN CRYSTAL (AJ) <MN> {VR} [OPD]

Shi’ar may look at top 6 cards in opponent’s Draw Pile.

* WARSTAR (JF) <MN> {VR} [OPD]

All Any-Power cards on Target Character’s Permanent Record become

Fighting cards for remainder of game.

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SILVER SURFER

* SHALLA BAL (AL) <MN> {U}

Remove 1 hit from Silver Surfer’s Permanent Record.

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* THE        <MN> {R}  Energy : 3  Fighting : 7 Strength : 4  Intellect : 5

STARJAMMERS   ~ May have 2 Power cards placed. May not be duplicates. ~

* BINARY (HN) <MN> {VR} [OPD]

Acts as a level 11 Any-Power attack. Does not count toward Spectrum KO.

* CH’OD (AE) <MN> {U}

Acts as a level 4 Strength attack. Teammate may combine with 1 Energy

card for a single attack.

* CORSAIR (AE) <MN> {U}

Acts as a level 4 Energy attack. May combine with 1 Intellect card for

a single attack.

* HEPZIBAH (AD) <MN> {C}

Starjammers may avoid any numerical attack.

* KEEYAH (HQ) <MN> {U} [OPD]

Draw 3 cards. Discard duplicates.

* RAZA (CH) <MN> {VR} [OPD]

Target Character must discard all Placed cards and may not attack for

remainder of battle.

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THING

* AUNT PETUNIA (FA) <MN> {U}

Thing may not attack or be attacked for remainder of battle.

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WAR MACHINE

* PEPPER POTTS (JM) <MN> {VR} [OPD]

War Machine may move 1 Mission Card from the Defeated Missions Pile to

the Reserve Missions Pile.

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WHITE QUEEN

* THE HELLIONS (LA) <MN> {VR} [OPD]

Target Battlesite must discard 1 Placed card chosen at random.

____________________________________________________________________

 

* X-BABIES <MN> {R}    Energy : 5  Fighting : 5 Strength : 4  Intellect : 1

~ May not be Spectrum or Cumulative KO’d with Power cards ~

* LI’L COLOSSUS (HO) <MN> {U}

Acts as a level 6 Strength attack. If successful opponent -4 to Venture

total.

* LI’L CYCLOPS (LH) <MN> {VR} [OPD]

Play during battle. Next battle X-Babies may Venture up to 4 Mission

cards with no penalty. May not Venture more than 4 Mission cards.

* LI’L DAZZLER (AG) <MN> {U}

Avoid 1 attack.

* LI’L LONGSHOT (AO) <MN> {U}

Negates the effect of any 1 Special card played by opponent.

* LI’L ROGUE (LD) <MN> {VR} [OPD]

Opponent may not attack or defend with cards from Battlesite for

remainder of battle.

* LI’L WOLVIE (LC) <MN> {U}

Acts as a level 4 Fighting attack against Target Character, or level 8

Any-Power attack against Target Battlesite.

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L O C A T I O N   C A R D S

 

* ASTEROID “M”  <MN> {U}

MAGNETO, QUICKSILVER, SCARLET WITCH, MYSTIQUE, BLOB, ROGUE

~ For every Value of 2 or less on Character’s Power Grid, that Character

may not be Spectrum KO’d by that Power Type. ~

 

* AVALON <MN> {VR}

MAGNETO, BISHOP, COLOSSUS, PROFESSOR X, CABLE, ACOLYTES

~ During the Discard Phase, Opponent may remove 1 Hit from any

Character. ~

 

* AVENGERS MANSION  <MN> {U}

CAPTAIN AMERICA, HENRY PYM, HULK, BLACK WIDOW, THOR, VISION

~ Avengers Mansion Team may use Tactic Doubleshot cards, with normal

contribution, to avoid any attack. ~

 

* BLUE AREA OF THE MOON  <MN> {U}

INHUMANS, KREE, SHI’AR, JEAN GREY, QUICKSILVER, CRYSTAL

~ Blue Area Team’s Energy Power Cards are -2 to Blue Area Team’s Venture

Total when they Hit. ~

 

* THE CONCRETE JUNGLE  <MN> {U}

DAREDEVIL, NEW WARRIORS, PUNISHER, KINGPIN, SERPENT SOCIETY, SILVER SABLE

~ The Concrete Jungle Team’s Universe: Training cards are an additional

+1 to attack, +2 to defense. ~

 

* THE DAILY BUGLE  <MN> {R}

BLACK CAT, SCARLET SPIDER, SPIDER-MAN, VENOM, GREEN GOBLIN, SCORPION

~ Daily Bugle Team may not play any MultiPower Power cards. ~

 

* THE DANGER ROOM  <MN> {U}

BISHOP, GAMBIT, ROGUE, BEAST, ICEMAN, ANGEL

~ During Discard phase, replace each unusable Power card with 1 card

from Draw Pile. Discard Duplicate & Unusable cards. ~

 

* DEPARTMENT H  <MN> {U}

WOLVERINE, SABRETOOTH, DEADPOOL, ALPHA FLIGHT, OMEGA RED, MAVERICK

~ Department H Team’s Universe: Teamwork card bonuses are an additional

+1. ~

 

* FALL’S EDGE COMPOUND  <MN> {R}

FORGE, MYSTIQUE, SABRETOOTH, STRONG GUY, HAVOK, POLARIS

~ All of Opponent’s Universe: Teamwork Card attacks are -1 ~

 

* FOUR FREEDOMS PLAZA  <MN> {C}

HUMAN TORCH, INVISIBLE WOMAN, MR. FANTASTIC, NAMOR, SHE-HULK, THING

~ For each Value of 4 or less on Character’s Power Grid, Character’s

Power cards are +1 to defense, & any attack made on FF Plaza

character may be moved to any other character. ~

 

* THE HELLICARRIER  <MN> {U}

BLACK WIDOW, DOC SAMSON, NICK FURY, RED SKULL, CAPTAIN AMERICA, HYDRA

~ Helicarrier Team’s Energy Power Cards are +1 to defense, +3 to defense

against any attack from a Battlesite. ~

 

* HELL’S KITCHEN  <MN> {C}

DAREDEVIL, ENFORCERS, KINGPIN, THE HAND, ELEKTRA, GHOST RIDER

~ Before every Discard Phase. Hell’s Kitchen Team may switch the Reserve

Character with any Front line Character. ~

 

* LATVERIA <MN> {U}

DOCTOR DOOM, SILVER SURFER, MR. FANTASTIC, INVISIBLE WOMAN, HUMAN TORCH,

THING

~ Latveria Team’s Reserve Character may enter battle immediately upon KO

of Front Line Character. ~

 

* MADRIPOOR <MN> {U}

WOLVERINE, PSYLOCKE, ELEKTRA, OMEGA RED, MANDARIN, THE HAND

~ All of Opponent’s Universe: Teamwork Card Bonuses are +0. ~

 

* MARVEL MANHATTEN  <MN> <SD> {C}

ANY TOURNAMENT LEGAL TEAM, USING NORMAL DECK-BUILDING RULES.

~ During the Discard Phase, Marvel Manhatten Team may discard 1 Placed

card. ~

 

* MARVEL UNIVERSE  <MN> <SD> {C}

ANY TOURNAMENT LEGAL TEAM, USING NORMAL DECK-BUILDING RULES.

~ Opponent’s Team is -1 to Venture Total per Battle. ~

 

* MOJOWORLD <MN> {C}

LONGSHOT, MOJO, PSYLOCKE, X-BABIES, DAZZLER, SHATTERSTAR

~ During Discard Phase, Mojoworld Team may remove 1 Special Card Hit

from any Character. ~

 

* MORLOCK TUNNELS  <MN> {R}

MR. SINISTER, STORM, SABRETOOTH, THE MARAUDERS, MORLOCKS, DARK BEAST

~ Morlock Tunnels Team may not use Universe: Training cards. ~

 

* MUIR ISLAND <MN> {C}

COLOSSUS, NIGHTCRAWLER, SHADOWCAT, PROFESSOR X, BANSHEE, CAPTAIN BRITAIN

~ During Discard Phase, Muir Island Team may remove 1 Power Card Hit,

level 1-2, from any Character. ~

 

* ONSLAUGHT’S CITADEL  <MN> {R}

SENTINELS, POST, HOLOCAUST, ONSLAUGHT, DARK BEAST, X-MAN

~ Onslaught’s Citadel Team may only draw 7 cards during the Draw

phase. ~

 

* THE OUTBACK <MN> {U}

REAVERS, WOLVERINE, JUBILEE, SENTINELS, LONGSHOT, DAZZLER

~ The Outback Team’s Intellect Power Cards are an additional +2 to

Venture Total when they Hit. ~

 

* OUTER SPACE <MN> {R}

BROOD, SILVER SURFER, SUPER SKRULL, ADAM WARLOCK, SHI’AR, STARJAMMERS

~ Outer Space team may not Place any Universe cards. ~

 

* RAVENCROFT <MN> {U}

RHINO, DR. OCTOPUS, HOBGOBLIN, CARNAGE, MYSTERIO, GREEN GOBLIN

~ Opponent’s MultiPower Power cards do not count for Spectrum KO against

Ravencroft Team. ~

 

* SANCTUM SANCTORUM  <MN> {R}

DR. STRANGE, ADAM WARLOCK, SILVER SURFER, GHOST RIDER, MEPHISTO, BARON

MORDO

~ Sanctum Sanctorum Team may not have a Battlesite. ~

 

* THE SAVAGE LAND  <MN> {R}

NICK FURY, MAGNETO, ROGUE, WOLVERINE, SAURON, KA-ZAR

~ Opponent may make 1 attack after Savage Land Team has conceded the

battle. Savage Land Team may defend. ~

 

* “SHIP”  <MN> {U}

APOCALYPSE, CYCLOPS, JEAN GREY, ANGEL, BEAST, ICEMAN

~ “Ship” Team Hits to KO is 25 points, unless otherwise altered. ~

 

* STARK ENTERPRISES  <MN> {U}

HAWKEYE, IRON MAN, SCARLET WITCH, SPIDER-WOMAN, WAR MACHINE, CAPTAIN

AMERICA

~ For every Value of 3 or less on Character’s Power Grid, that Character

may not be Cumulative KO’d by that Power Type. ~

 

* THE VAULT <MN> {U}

JUGGERNAUT, SERPENT SOCIETY, RHINO, VENOM, THE MARAUDERS, HOBGOBLIN

~ The Vault’s Team may keep duplicate Level 2 Power Cards of different

Power Types. ~

 

* WUNDAGORE MOUNTAIN  <MN> {U}

DOCTOR DOOM, OMEGA RED, QUICKSILVER, SCARLET WITCH, NIGHTCRAWLER, COLOSSUS

~ Wundagore Mountain Team may not Venture more than 2 Mission Cards per

battle. ~

 

* X-MANSION <MN> {U}

WHITE QUEEN, CYCLOPS, PROFESSOR X, JEAN GREY, CABLE, DOMINO

~ X-Mansion Team may combine Strength Power Cards level 1-4 with any

Doubleshot card. Does not affect Power Grids. ~

_______________________________________________________________________________

 

P O W E R   C A R D S

 

MULTIPOWER <MN>

* 1M {C}  Man-Thing

* 2M {C}  Howard the Duck

* 3M {U}  ROM

* 4M  {R} Mimic

 

ENERGY <MN>

* 1E {C}  Vulture

* 2E {C}  Puma

* 3E {C}  Pyro

* 4E {C}  Ghost Rider

* 5E {C}  Psylocke

* 6E {U}  Iceman

* 7E {U}  Sunfire

* 8E {R}  Dark Phoenix

 

FIGHTING <MN>

* 1F {C}  Wasp

* 2F {C}  Absorbing Man

* 3F {C}  Storm

* 4F {C}  Ka-Zar

* 5F {C}  Iron Fist

* 6F {U}  Black Panther

* 7F {U}  Bullseye

* 8F {R}  Weapon X

 

STRENGTH <MN>

* 1S {C}  Mole Man

* 2S {C}  Rogue

* 3S {C}  Falcon

* 4S  {C} Moon Knight

* 5S {C}  Spider-Man

* 6S {U}  Thunderbird

* 7S {U}  Hercules

* 8S {R}  Hulk

 

INTELLECT <MN>

* 1I {C}  Drax the Destroyer

* 2I {C}  Abomination

* 3I {C}  Puppet Master

* 4I {C}  Captain Mar-Vell

* 5I  {C}  Loki

* 6I {U}  Iron Man

* 7I {U}  Beast

* 8I {R}  Dracula

_______________________________________________________________________________

 

U N I V E R S E   C A R D S

 

TEAMWORK

 

ENERGY

* 6E FI +1+2  <MN> {C}  Firestar, Nova, Namorita

* 6E SI +1+2  <MN> {C}  Black Bolt, Gorgon, Medusa

* 7E SI +2+2  <MN> {C}  Li’l Dazzler, Li’l Colossus, Li’l Cyclops

 

FIGHTING

* 6F EI +1+2  <MN> {C}  Serpent Society

* 7F EI +2+2  <MN> {C}  The Hand

* 7F SI +2+2  <MN> {C}  Starjammers

 

STRENGTH

* 6S EI +1+2  <MN> {C}  Doppelganger, Shriek, Demogoblin

* 6S FI +1+2  <MN> {C}  Blockbuster, Harpoon, Mr. Sinister

* 7S EI +2+2  <MN> {C}  Sunder, Erg, Masque

* 8S FI +2+3  <MN> {C}  Juggernaut, Deadpool, Black Tom

 

INTELLECT

* 6I EF +1+2  <MN> {C}  Adam Warlock, Gamorra, Pip

* 6I FS +1+2  <MN> {C}  Guardian, Puck, Sasquatch

* 7I EF +2+2  <MN> {C}  Sebastian Shaw, Trevor Fitzroy, Selene

* 7I ES +2+2  <MN> {C}  Supreme Intelligence, Ronan, Kree

* 8I EF +2+3  <MN> {C}  Lilandra, Gladiator, Deathbird

* 8I ES +2+3  <MN> {C}  Docotor Doom, Namor, Magneto

 

ALLY

 

ENERGY

* 5E 3E <MN> {R}   Franklin Richards (Mr. Fantastic)

* 6E 1E <MN> {C}   Lockheed (Shadowcat)

* 7E 2E <MN> {C}   Toro (Human Torch)

 

FIGHTING

* 5F 3F <MN> {R}   Wong (Dr. Strange)

* 7F 2F <MN> {C}   Yukio (Wolverine)

 

STRENGTH

* 5S 3S <MN> {R}   Stick (Elektra)

* 7S 2S <MN> {C}   Wyatt Wingfoot (She-Hulk)

 

INTELLECT

* 5I 3I <MN> {R}   J. Jonah Jameson (Spider-Man)

* 6I 1I <MN> {C}   Franklin “Foggy” Nelson (Daredevil)

* 7I 2I <MN> {C}   Valerie Cooper (Forge)

_______________________________________________________________________________

 

T A C T I C   C A R D S

 

DOUBLE SHOT

 

ENERGY

* 6E 4E 6F E  <MN> {C}  Human Torch & Spider-Man

* 6E 4E 6F S  <MN> {C}  Mojo & Longshot

* 6E 4E 6S E  <MN> {C}  Dr. Strange & Silver Surfer

* 6E 4E 6I F  <MN> {C}  Spider-Woman & Iron Man

* 6E 4E 6I S  <MN> {C}  Mr. Fantastic & Invisible Woman

 

FIGHTING

* 6F 4F  6E F <MN> {C}  Bishop & Gambit

* 6F 4F 6E I  <MN> {C}  Rhino & Electro

* 6F 4F 6S E  <MN> {C}  Spider-Man & Venom

* 6F 4F 6S F  <MN> {C}  Gambit & Rogue

* 6F 4F 6I E  <MN> {C}  Nightcrawler & Mystique

 

STRENGTH

* 6S 4S 6E F  <MN> {C}  Vision & Scarlet Witch

* 6S 4S 6E I  <MN> {C}  Shadowcat & Colossus

* 6S 4S 6F E  <MN> {C}  Psylocke & Rogue

* 6S 4S 6F I  <MN> {C}  Spider-Man & Silver Sable

* 6S 4S 6I E  <MN> {C}  Namor & Invisible Woman

 

INTELLECT

* 6I 4I 6E F  <MN> {C}  Beast & Iceman

* 6I 4I 6E S  <MN> {C}  Iron Man & Thor

* 6I 4I 6F E  <MN> {C}  Captain America & Black Widow

* 6I 4I 6S F  <MN> {C}  Daredevil & Spider-Man

* 6I 4I 6S I  <MN> {C}  Hulk & She-Hulk

_______________________________________________________________________________

 

M I S S I O N   C A R D S   A N D  E V E N T   C A R D S

 

AGE OF APOCALYPSE

Event: <MN>

* TIMEWARPER!  {R}                        Legion

For remainder of battle, each Player may either take his turn or Place

1 card.

____________________________________________________________________

 

ANNIHILATION AFFAIR

Event: <MN>

* DEEP COVER OPERATIVE  {R}               Sharon Carter

After Placing, reveal any 1 card in your hand that contains an

Intellect icon to your opponent.

____________________________________________________________________

 

ASSAULT ON ONSLAUGHT

Event: <MN>

* FUEL FOR THE MACHINE  {R}               X-Man

Sort through Draw Pile card by card. Put the first card with more than

one icon in your hand. May be a duplicate. Reshuffle Draw Pile.

____________________________________________________________________

 

* THE COMING OF GALACTUS  <MN> <SD>

* 1 {C}  Watcher Warns the Earth         Uatu

* 2 {C}  The Heroes Charge into Battle!  Thing & Human Torch

* 3 {C}  Are Their Efforts for Naught?   Human Torch

* 4 {C}  The Heroes Rally!               Invisible Girl

* 5 {C}  Galactus Sends in His Minions!  Mr. Fantastic

* 6 {C}  The Herald of Galactus!         Silver Surfer

* 7 {C}  The Devourer of Worlds!         Galactus

* Events: <MN>

* COORDINATED EFFORT  {U}                 Invisible Girl

All Tactic cards with an Intellect icon are +1 this battle.

* DESPERATE GAMBLE  {R}                   Mr. Fantastic

Players must Venture two Mission cards this battle. Event is ignored

if both players cannot Venture two Mission cards.

* EVERYONE HAS A PART TO PLAY  {U}       Human Torch

Activator cards may be exchanged for any Special card beneath a

Battlesite for remainder of battle.

* GALACTIC BUSY WORK  {U}                 Punisher & Mr. Fantastic

All attacks made with a Strength icon must be made against the same

Front Line character this battle, until Character is KO’d.

* HERALD BETRAYS GALACTUS  {R}            Silver Surfer

No Universe: Ally cards may be played this battle.

* HEROIC EFFORT  {U}                      Thing

Player with more Hits in the Permanent Record of his Front Line

characters goes first this battle.

____________________________________________________________________

 

THE CROSSING

Event: <MN>

* REBIRTH! {R}                           Wasp

For each Character KO’d this battle, that Character’s Team is +3 to

Venture Total.

____________________________________________________________________

 

DARK PHOENIX SAGA

Event: <MN>

* MARSHALING FORCES  {R}                  Storm

All attacks from each Teamwork card must be made against the same Front

Line character this battle, until character is KO’d.

____________________________________________________________________

 

FATAL ATTRACTIONS

Event: <MN>

* MISGUIDED EFFORTS  {R}                  Rusty Collins

All Tactic cards with an Energy icon are +1 this battle.

____________________________________________________________________

 

INFESTATION INCIDENT

Event: <MN>

* PROTECT THE QUEEN!  {R}                 Brood Queen Conover

All Power Cards are +1 when used for defense this battle.

____________________________________________________________________

 

INFINITY GAUNTLET

Event: <MN>

* WITNESS TO THE HORRORS!  {R}           Starfox

Each player may not concede until they have taken 1 Turn.

____________________________________________________________________

 

MAXIMUM CARNAGE

Event: <MN>

* SHORT-CIRCUITED!  {R}                   Deathlok

All Tactic cards with a Fighting icon are +1 this battle.

____________________________________________________________________

 

* SECRET WARS <MN> <SD>

* 1 {C}  From Humble Beginnings.         Molecule Man

* 2 {C}  Heroes Assemble!                Avengers

* 3 {C}  The Start of Something Big!     Spider-Man

* 4 {C}  Alliances and Enemies!          Wasp & Magneto

* 5 {C}  Evil Revealed!                  Doctor Doom

* 6 {C}  Would-Be Rulers.                Klaw & Dr. Doom

* 7 {C}  Power Unleashed!                Beyonder & Dr. Doom

* Events: <MN>

* AMBUSHED!  {U}                          Wrecker

Choose one of opponent’s Front Line characters. All attacks on chosen

character are at +1 for remainder of battle.

* AT LAST, CONTROL!  {R}                  Ben Grimm

Do not discard any duplicate Special cards this battle.

* CAUGHT UNAWARE!  {U}                    Captain Marvel

No cards may be Placed this battle.

* CHARMED {R}                            Enchantress

Choose one Front Line character. Chosen character may not attack

opponent’s chosen character. Event is ignored if either player has

only 1 Front Line character.

* EMPATHIC HEALING  {U}                   Colossus

Exchange all Hits in the Permanent Record of one character with all

Hits in the Permanent Record of any Front Line teammate.

* KEEPS GOING & GOING  {U}                Ultron

MultiPower Power cards do not count in the Venture total for this

battle.

____________________________________________________________________

 

SEPARATION ANXIETY

Event: <MN>

* PARTING SUCH SWEET SORROW  {R}      Carnage

Choose 1 Front Line Character. Chosen Character must discard all Placed

cards and cannot Place any cards this battle.

____________________________________________________________________

 

SINS OF THE FUTURE

Event: <MN>

* PATH OF DESTRUCTION!  {R}               Colossus

After Placing, reveal any 1 card in your hand that contains a Strength

icon to your opponent.

_______________________________________________________________________________

 

O T H E R   M O N U M E N T A L   O P  C O L L E C T I B L E   I T E M S

 

RULES OF PLAY INSTRUCTION BOOKLET

* MONUMENTAL OVERPOWER Spider-Man cover  <MN> <SD>

____________________________________________________________________

 

STARTER DECK contains 65 collectable cards & updated Rules of Play booklet

* MONUMENTAL MARVEL OVERPOWER Random Teams/Heroes  <MN>

____________________________________________________________________

 

STARTER DISPLAY BOX

* MONUMENTAL Marvel Expansion ( 12 Starter Decks )  <MN>

____________________________________________________________________

 

BOOSTER DISPLAY BOX

* MONUMENTAL Marvel Expansion ( 36 packs, 15 cards each )  <MN>

_______________________________________________________________________________

 

C H E C K L I S T   C O D E   K E Y

 

(XX)   Special card two-letter codes (reference: OverPower Specials Guide)

=>     Actual => correction or official errata

~ ~    Inherent Ability text

<MN>   Monumental Marvel expansion

<SD>   Starter Deck exclusive insert

{C}    Common rarity level

{U}    Uncommon rarity level

{R}    Rare rarity level

{VR}   Very Rare rarity level

[OPD]  One Per Deck designation