Original Checklist

O R I G I N A L   O P   H E R O E S       (Energy-Fighting-Strength)

 

Hero                 Grid (Total)

 

APOCALYPSE           6-4-4 (14)

BEAST                1-5-6 (12)

BISHOP               5-6-4 (15)

CABLE                6-5-6 (17)

CAPTAIN AMERICA      1-7-5 (13)

CARNAGE              3-7-5 (15)

COLOSSUS             4-4-7 (15)

CYCLOPS              7-4-3 (14)

DEADPOOL             3-7-4 (14)

DOCTOR DOOM          7-6-6 (19)

DR. OCTOPUS          3-6-5 (14)

ELEKTRA              2-6-5 (13)

GAMBIT               6-5-4 (15)

HOBGOBLIN            2-6-3 (11)

HULK                 2-4-8 (14)

HUMAN TORCH          6-3-3 (12)

INVISIBLE WOMAN      6-3-3 (12)

IRON MAN             7-6-6 (19)

JEAN GREY            7-4-3 (14)

JUBILEE             6-3-1 (10)

MAGNETO              8-1-2 (11)

MR. FANTASTIC        3-6-3 (12)

MYSTIQUE             6-4-2 (12)

OMEGA RED            2-6-4 (12)

PROFESSOR X          8-2-1 (11)

PSYLOCKE             5-6-4 (15)

PUNISHER             4-7-4 (15)

RHINO                1-4-7 (12)

ROGUE                5-3-7 (15)

SABRETOOTH           1-8-5 (14)

SILVER SURFER        7-4-5 (16)

SPIDER-MAN           6-7-6 (19)

SPIDER-WOMAN         4-2-6 (12)

STORM                7-4-3 (14)

THING                1-4-8 (13)

THOR                 4-3-6 (13)

VENOM                6-6-7 (19)

WAR MACHINE          4-3-7 (14)

WOLVERINE            2-8-4 (14)

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B R E A K D O W N   O F   O R I G I N A L   O V E R P O W E R   C A R D S

 

39 Hero Cards

201 Special Cards  (  6 Any Hero + 5 for each Hero )

28 Power Cards    (  4 MultiPower + 8 Energy + 8 Fighting + 8 Strength )

42 Universe Cards ( 27 Basic + 6 Training + 9 Teamwork )

+ 42  Mission Cards  (  7 for each of 6 different Missions )

—-

352 Total Original OverPower Playing Cards;

 

—-

391 including “different” versions of Wizard’s OP Hero Placards [39 Reprints]

 

—-

392 including the Wolverine Level 6 Fighting Power Card Promo  [1 Prototype]

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H E R O   C A R D S   A N D  S P E C I A L   C A R D S

 

ANY HERO

* DEATH FROM ABOVE (AA) <CP> {R} [OPD]

Sauron swoops in and makes a level 4 Fighting attack! Any hero may make

1 additional attack

* GAMMA TERROR (AR) <CP> {R} [OPD]

Abomination rampages! Acts as a level 7 Strength attack

* GOD OF MISCHIEF (AF) <CP> {R} [OPD]

Loki’s Evil Magic! Opponent -3 to venture total for this battle

* GUARDIAN ANGEL (AG) <CP> {R} [OPD]

Archangel gives warning. Any hero may avoid 1 attack

* UNLUCKY AT LOVE (AM) <CP> {R} [OPD]

Spurned by the Black Cat! Any 1 of opponent’s heroes is -2 to defense

for remainder of battle

* WEB-HEADED WIZARD (BQ) <MI> {R} [OPD]

Immediately exchange this card for any 1 card in Dead Pile

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* APOCALYPSE {R}                            E: 6   F: 4  S: 4          (14)

* APOCALYPSE <OHP> {X}                     E: 6   F: 4   S: 4         (14)

* ENHANCE STRENGTH (AY) {U}

Apocalypse’s Strength skill increases to 8 for remainder of battle

* GENETIC ENGINEERING (BD) {U} [OPD]

Target opponent may not use skill type of Apocalypse’s choice for

remainder of battle

* MEGAMORPH (AS) {R} [OPD]

Acts as a level 9 Fighting attack

* SHAPE SHIFT (AC) {C}

Attack made on teammate is now made on Apocalypse, who may defend it

* SURVIVAL OF THE FITTEST (AC) {U}

Attack made on Apocalypse is now made on teammate of his choice, who

may defend it

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* BEAST {U}                                E: 1   F: 5   S: 6         (12)

* BEAST <OHP> {X}                          E: 1   F: 5   S: 6         (12)

* ANALYZE (AO) {C}

Negates the effect of any 1 Special card played by opponent

* ANIMAL DEXTERITY (AD) {C}

Avoid 1 Fighting attack

* BEASTIAL BRAWN (AA) {C}

Acts as a level 4 Strength attack, may make 1 additional attack against

a different opponent

* BIOCHEMIST (AL) {U}

Remove 1 hit from the permanent record of any 1 teammate

* DROP KICK (AS) {U} [OPD]

Acts as a level 9 Fighting attack

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* BISHOP {C}                               E: 5   F: 6   S: 4         (15)

* BISHOP <OHP> {X}                         E: 5   F: 6   S: 4         (15)

* ABSORB ENERGY (AY) {C}

Avoid 1 Energy attack – Bishop’s Energy skill is increased to 8 for

remainder of battle

* DRAW ENEMY FIRE (AC) {C}

Attack made on teammate is now made on Bishop, who may defend it

* PLASMA GUN (AS) {U} [OPD]

Acts as level 9 Energy attack

* SPECTRUM BLAST (AQ) {R} [OPD]

Acts as level 8 Energy, Strength, or Fighting attack

* XSE TACTICS (AA) {C}

Acts as level 4 Fighting attack, may make 1 additional attack

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* CABLE {R}                                E: 6   F: 5   S: 6         (17)

* CABLE <OHP> {X}                          E: 6   F: 5   S: 6         (17)

* BATTLE TACTICS (AT) {U} [OPD]

Draw 1 card, do not discard if duplicate

* BIONIC EYE (AN) {U}

Acts as a level 6 Fighting attack, may be used against opponent in

reserve, who may defend

* BODYSLIDE (AG) {C}

Avoid 1 attack

* COVER FIRE (AG)=>(AD) {U}

Teammate may avoid 1 attack of 9 or less

* CUSTOM FIREARMS (AA) {U}

Acts as a level 4 Fighting attack, may make 1 additional attack

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* CAPTAIN AMERICA  {R}                       E: 1   F: 7  S: 5          (13)

* CAPTAIN AMERICA  <OHP> {X}                 E: 1   F: 7  S: 5          (13)

* AVENGER (AC) {U}

Attack made on teammate is now made on Captain America, who may defend

it

* MIGHTY SHIELD (AG)=>(AD) {U}

Teammate may avoid 1 attack of 9 or less

* RICOCHET SHIELD (AB) {U}

Acts as a level 4 Fighting attack, may make 1 additional Fighting

attack against a different opponent

* STARS & STRIPES (AG) {U}

Avoid 1 attack

* SUPER SOLDIER (BA) {U} [OPD]

Acts as a level 3 Fighting attack, can only be defended by a defensive

Special card

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* CARNAGE {C}                              E: 3   F: 7   S: 5         (15)

* CARNAGE <OHP> {X}                        E: 3   F: 7   S: 5         (15)

* BLADE HAND (AE) {C}

Acts as a level 4 Fighting attack, may combine with 1 Energy card for a

single attack

* CLIMB (AD) {C}

Avoid 1 Strength attack

* INSANE RAGE (AA) {C}

Acts as a level 4 Energy attack, may make 1 additional attack

* RUTHLESS (BE) {R} [OPD]

Carnage may make 1 attack after opponent has conceded the battle,

opponent may defend

* SYMBIOTIC WEB (AV) {R} [OPD]

Target opponent may not attack for remainder of battle

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* COLOSSUS {U}                             E: 4   F: 4   S: 7         (15)

* COLOSSUS <OHP> {X}                       E: 4   F: 4   S: 7         (15)

* FASTBALL SPECIAL (BI) {U} [OPD]

Teammate may make 1 Strength or Fighting attack at +4

* HAYMAKER (AR) {C}

Acts as a level 7 Fighting attack

* METAL BARRIER (AC) {C}

Attack made on Teammate is now made on Colossus, who may defend it

* SKIN OF STEEL (AG) {U}

Avoid 1 attack

* SMASH OBJECT (AI) {C}

Opponent must immediately discard 1 placed Universe card of Colossus’

choice

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* CYCLOPS {C}                               E: 7   F: 4  S: 3          (14)

* CYCLOPS <OHP> {X}                        E: 7   F: 4   S: 3         (14)

* FEARLESS LEADER (AF) {C}

Add 3 to venture total for this battle

* GROUND BLAST (AU) {R} [OPD]

Opponent must immediately discard all placed Universe cards

* OPTIC OBLITERATION (AD) {C}

Avoid 1 attack made with a Universe card

* VISUAL SWEEP (AA) {C}

Acts as a level 4 Energy attack, may make 1 additional attack against a

different opponent

* WIDE BEAM (AR) {C}

Acts as Level 7 Fighting attack

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* DEADPOOL {C}                             E: 3   F: 7   S: 4         (14)

* DEADPOOL <OHP> {X}                       E: 3   F: 7   S: 4         (14)

* ASSASSIN (BA) {R} [OPD]

Acts as a level 3 Fighting attack, can only be defended by a defensive

Special card

* HIGH THRESHOLD OF PAIN (BF) {R} [OPD]

Deadpool’s hits to K.O. number is increased to 30

* KILLING MACHINE (AA) {C}

Acts as a level 4 Fighting attack, may make 1 additional attack

* REGENERATION (AL) {C}

Remove 1 hit from Deadpool’s permanent record

* SUPER SPY (AJ) {C}

Opponent must reveal two cards chosen at random from his hand

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* DOCTOR DOOM {C}                           E: 7   F: 6  S: 6          (19)

* DOCTOR DOOM <OHP> {X}                    E: 7   F: 6   S: 6         (19)

* CONCUSSION BEAMS (AA) {C}

Acts as a level 4 Energy attack, may make 1 additional attack

* ENERGY DAMPENING FIELD (AH) {C}

No Energy cards may be played against Doctor Doom for remainder

of battle

* SUPER GENIUS (AT) {R} [OPD]

Draw 1 card, do not discard if duplicate

* TIME MACHINE (AJ) {C}

You may look at top 2 cards in opponent’s Draw Pile

* VILLAINOUS PLOT (AW) {R} [OPD]

Opponent -6 to venture total for this battle

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* DR. OCTOPUS {C}                           E: 3   F: 6  S: 5          (14)

* DR. OCTOPUS <OHP> {X}                    E: 3   F: 6   S: 5         (14)

* CRIMINAL MASTERMIND (AF) {C}

Opponent -3 to venture total for this battle

* EVASIVE ACTION (AG) {U}

Avoid 1 attack

* GRASPING TENTACLES (AV) {R} [OPD]

Target opponent may not attack for remainder of battle

* MULTI-ARMED MENACE (AB) {C}

Acts as a level 4 Fighting attack, may make 1 additional Fighting

attack

* VILLAINOUS SHIELD (AC) {C}

Attack made on Dr. Octopus is now made on teammate of his choice, who

may defend it

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* ELEKTRA {R}                              E: 2   F: 6   S: 5         (13)

* ELEKTRA <OHP> {X}                        E: 2   F: 6   S: 5         (13)

* ANTICIPATE (AG) {U}

Avoid 1 attack

* MARTIAL ARTIST (BP) {R} [OPD]

Acts as a level 6 Fighting attack, may be made while Elektra is in

reserve

* NINJA MASTER (AB) {U}

Acts as a level 4 Fighting attack, may make 1 additional Fighting

attack against a different opponent

* RESURRECTION (AL) {U}

Remove 1 hit from Elektra’s Permanent Record

* SAI (AE) {U}

Acts as a level 4 Fighting attack, may combine with 1 Strength card for

single attack

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* GAMBIT {C}                                E: 6  F: 5   S: 4          (15)

* GAMBIT <OHP> {X}                         E: 6   F: 5   S: 4         (15)

* CHARGE OBJECT (AK) {C}

Play with 1 action involving a Universe card, Universe card bonus is

doubled

* CHARM (BJ) {R} [OPD]

Gambit may not be attacked for remainder of battle

* 52 CARD PICKUP (AA) {C}

Acts as a level 4 Energy attack, may make 1 additional attack against a

different opponent

* INTERCEPT OBJECT (AD) {C}

Avoid 1 attack made with a Universe card

* STAFF ATTACK (AE) {U}

Acts as a level 4 Fighting attack, may combine with 1 Strength card for

a single attack

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* HOBGOBLIN {C}                             E: 2   F: 6  S: 3          (11)

* HOBGOBLIN <OHP> {X}                      E: 2   F: 6   S: 3         (11)

* CONCUSSION GRENADE (AI) {C}

Opponent must immediately discard 1 placed Power card of Hobgoblin’s

choice

* GOBLIN GLIDER (AG) {U}

Avoid 1 attack

* PUMPKIN BOMB (AR) {C}

Acts as a level 7 Energy attack

* RAZOR BATS (AA) {C}

Acts as a level 4 Fighting attack, may make 1 additional attack against

a different opponent

* STUN GAS (AV) {R} [OPD]

Target opponent may not attack for remainder of battle

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* HULK {U}                                  E: 2   F: 4  S: 8          (14)

* HULK <OHP> {X}                            E: 2   F: 4  S: 8          (14)

* ENRAGED (AS) {R} [OPD]

Acts as a level 8 Strength attack +1 for each hit on Hulk’s permanent

record

* GREEN GOLIATH (AE) {U}

Acts as a level 4 Strength attack, may combine with 1 Fighting card for

a single attack

* HULK SMASH (AI) {C}

Opponent must immediately discard 1 placed Universe card of Hulk’s

choice

* INTIMIDATE (BC) {R} [OPD]

Play when opponent brings in reserve, reserve may not enter until next

battle

* SHRUG OFF (AD) {C}

Avoid 1 Fighting attack

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* HUMAN TORCH {R}                           E: 6   F: 3  S: 3          (12)

* HUMAN TORCH <OHP> {X}                    E: 6   F: 3   S: 3         (12)

* FIRE SHIELD (AM) {U}

Human Torch gains +2 to defense for remainder of battle

* FIRE STORM (AB) {C}

Acts as a level 4 Energy attack, may make 1 additional Energy attack

against a different opponent

* INFERNO (AE) {U}

Acts as a level 4 Energy attack, may combine with 1 Fighting card for a

single attack

* NOVA BURST (AS) {R} [OPD]

Acts as a level 11 Energy attack, Human Torch may not attack for

remainder of battle

* SEARING HEAT (AI) {U}

Opponent must immediately discard 1 placed Universe card of Human

Torch’s choice

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* INVISIBLE WOMAN  {R}                       E: 6   F: 3  S: 3          (12)

* INVISIBLE WOMAN  <OHP> {X}                 E: 6   F: 3  S: 3          (12)

* BUBBLE SHIELD (BH) {U} [OPD]

Team gains +2 to defense for remainder of battle

* FORCE FIELD (AG) {U}

Avoid 1 attack

* INVISIBILITY (AM) {U}

Invisible Woman gains +2 to defense for remainder of battle

* INVISIBLE RAM (AS) {R} [OPD]

Acts as a level 9 Strength attack

* UNSEEN ASSAILANT (AB) {U}

Acts as a level 4 Fighting attack, may make 1 additional Fighting

attack

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* IRON MAN {R}                             E: 7   F: 6   S: 6         (19)

* IRON MAN <OHP> {X}                       E: 7   F: 6   S: 6         (19)

* CONCEALED ARSENAL (AA) {U}

Acts as a level 4 Energy attack, may make 1 additional attack

* HEAT SEEKING MISSILE (AQ) {R} [OPD]

Acts as a level 8 Energy, Strength, or Fighting attack

* IN THE LINE OF FIRE (AC) {U}

Attack on Teammate is now made on Iron Man, who may defend it

* RADAR WARNING (AG) {U}

Avoid 1 attack

* TACTICAL COMPUTER (AT) {R} [OPD]

Draw 1 card, do not discard if duplicate

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* JEAN GREY {C}                             E: 7   F: 4  S: 3          (14)

* JEAN GREY <OHP> {X}                      E: 7   F: 4   S: 3         (14)

* MENTAL DEFLECTION (AG) {C}

Avoid 1 attack

* MIND OVER MATTER (AX) {U}

Jean Grey and target opponent may not attack for remainder of battle

* MIND SCAN (AJ) {C}

Opponent must reveal 2 cards chosen at random from his hand

* TELEKINESIS (AS) {C} [OPD]

Acts as a level 9 Strength attack

* TELEPATHIC UNITY (BH) {R} [OPD]

Team gains +2 to defense for remainder of battle

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* JUBILEE {C}                              E: 6   F: 3   S: 1         (10)

* JUBILEE  <OHP> {X}                         E: 6   F: 3  S: 1          (10)

* BLINDING FLARE (AG) {C}

Avoid 1 attack

* DISTRACTING BURST (AG)=>(AD) {C}

Teammate may avoid 1 attack

* FIREWORKS (AB) {C}

Acts as a level 4 Energy attack, may make 1 additional Energy attack

* PLASMOID FLASH (AV) {R} [OPD]

Target opponent may not attack for remainder of battle

* SPECTRUM TEASE (AC) {C}

Attack made on teammate is now made on Jubilee, who may defend it

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* MAGNETO {R}                              E: 8   F: 1   S: 2         (11)

* MAGNETO <OHP> {X}                        E: 8   F: 1   S: 2         (11)

* EVIL GENIUS (AF) {U}

Opponent -3 to venture total for this battle

* GRAVITY ALTERATION (AI) {U}

Opponent must immediately discard 1 placed Universe card of Magneto’s

choice

* MAGNETIC SHIELD (AM) {U}

Magneto gains +2 to defense for remainder of battle

* PARALYZE OPPONENT (AV) {R} [OPD]

Target opponent may not attack for remainder of battle

* REPEL OBJECT (AD) {U}

Avoid 1 attack made with a Universe card

____________________________________________________________________

* MR. FANTASTIC  {R}                         E: 3   F: 6  S: 3          (12)

* MR. FANTASTIC  <OHP> {X}                   E: 3   F: 6  S: 3          (12)

* INGENUITY (AK) {C}

Play with 1 action involving a Universe card, Universe card bonus is

doubled

* PROTECT TEAMMATE (AG)=>(AD) {U}

Teammate may avoid 1 attack of 9 or less

* PYTHON HOLD (AV) {U} [OPD]

Target opponent may not attack for remainder of battle

* STRETCH ATTACK (AB) {U}

Acts as a level 4 Fighting attack, may make 1 additional Fighting

attack against a different opponent

* TEAM LEADER (AF) {U}

Add 3 to venture total for this battle

____________________________________________________________________

* MYSTIQUE {R}                             E: 6   F: 4   S: 2         (12)

* MYSTIQUE <OHP> {X}                       E: 6   F: 4   S: 2         (12)

* COMMANDO RAID (AN) {U}

Acts as a level 6 Energy attack, may be used against opponent in

reserve, who may defend

* COOL UNDER FIRE (AG) {U}

Avoid 1 attack

* ILLUSION OF ALLY (AZ) {U}

Target opponent may not attack Mystique for remainder of battle unless

she attacks him first

* INFILTRATION (AJ) {C}

Opponent must reveal 2 cards chosen at random from his hand

* SURPRISE ATTACK (AT) {R} [OPD]

Draw 1 card, do not discard if duplicate

____________________________________________________________________

* OMEGA RED {U}                             E: 2   F: 6  S: 4          (12)

* OMEGA RED <OHP> {X}                      E: 2   F: 6   S: 4         (12)

* CARBONADIUM COILS (AR) {C}

Acts as a level 7 Strength attack

* DRAIN LIFEFORCE (AL) {C}

Acts as a level 5 Energy attack, if successful remove 1 hit from Omega

Red’s permanent record

* KGB TRAINING (AB) {C}

Acts as a level 4 Fighting attack, may make 1 additional Fighting

attack

* SACRIFICIAL LAMB (AC) {C}

Attack made on Omega Red is now made on teammate of his choice, who may

defend it

* TENDRIL TACTICS (AU) {R} [OPD]

Opponent must immediately discard 2 placed Universe cards of Omega

Red’s choice

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* PROFESSOR X {C}                           E: 8   F: 2  S: 1          (11)

* PROFESSOR X <OHP> {X}                    E: 8   F: 2   S: 1         (11)

* CEREBRO (AB) {C}

Acts as a level 4 Energy attack, may make 1 additional Energy attack

* PSIONIC HOLD (AV) {R} [OPD]

Target opponent may not attack for remainder of battle

* PSYCHIC SCAN (AJ) {C}

Opponent must reveal 2 cards chosen at random from hand

* TELEPATHIC COORDINATION (BG) {R} [OPD]

Team gains +2 to all actions for remainder of battle

* X-MEN FOUNDER (AF) {C}

Add 3 to Venture total for this battle

____________________________________________________________________

* PSYLOCKE {R}                             E: 5   F: 6   S: 4         (15)

* PSYLOCKE <OHP> {X}                        E: 5  F: 6   S: 4          (15)

* COMBAT PROWESS (AB) {U}

Acts as a level 4 Fighting attack, may make 1 additional Fighting

attack against a different opponent

* MENTAL HOLD (AV) {R} [OPD]

Target opponent may not attack for remainder of battle

* PSI-FIGHTING (AE) {U}

Acts as a level 4 Energy attack, may combine with 1 Strength card for a

single attack

* PSYCHIC KNIFE (BM) {R} [OPD]

Acts as a level 7 Energy attack, if successful target opponent may not

attack for remainder of battle

* THOUGHT PROBE (AJ) {U}

Opponent must reveal 2 cards chosen at random from his hand

____________________________________________________________________

 

* PUNISHER  {U}                              E: 4   F: 7  S: 4          (15)

* PUNISHER <OHP> {X}                       E: 4   F: 7   S: 4         (15)

* FULL AUTO (AB) {C}

Acts as a level 4 Fighting attack, may make 1 additional Fighting

attack

* SECRET WEAPON (AT) {R} [OPD]

Draw 1 card, do not discard if duplicate

* SMOKE SCREEN (AD) {C}

Teammate may avoid 1 Energy attack

* SNIPER (AN) {C}

Acts as a level 6 Fighting attack. May be used against an opponent in

reserve, who may defend

* VENDETTA (BB) {R} [OPD]

Play after Punisher takes a hit. Punisher is +2 for remainder of battle

vs. opponent who just hit him

____________________________________________________________________

 

* RHINO {C}                                E: 1   F: 4   S: 7         (12)

* RHINO <OHP> {X}                          E: 1   F: 4   S: 7         (12)

* BOWL OVER (AI) {C}

Opponent must immediately discard 1 placed Universe card of Rhino’s

choice

* PINBALL BLOW (AB) {C}

Acts as a level 4 Strength attack, may make 1 additional Strength

attack against a different opponent

* RHINO CHARGE (AP) {C}

Acts as a level 6 Strength attack, cannot be defended by an Energy card

* RHINO HIDE (AG) {U}

Avoid 1 attack

* ROMP N’ STOMP (AE) {C}

Acts as a level 4 Strength attack, may combine with 1 Fighting card for

a single attack

____________________________________________________________________

 

* ROGUE {C}                                E: 5   F: 3   S: 7         (15)

* ROGUE <OHP> {X}                          E: 5   F: 3   S: 7         (15)

* INTERCEPT ATTACK (AC) {C}

Attack made on teammate is now made on Rogue, who may defend it

* MUTAGENIC DRAIN (BD) {R} [OPD]

Target opponent may not use 1 skill type of Rogue’s choice for

remainder of battle

* POWER TRANSFER (AR) {C}

Acts as level 6 Strength attack. If successful, Rogue gains skill

levels of target opponent for remainder of battle

* SKY SOAR (AG) {C}

Avoid 1 attack

* SUPER STRENGTH (AI) {U}

Opponent must immediately discard 1 placed Universe card of Rogue’s

choice

____________________________________________________________________

* SABRETOOTH {C}                            E: 1   F: 8  S: 5          (14)

* SABRETOOTH <OHP> {X}                     E: 1   F: 8   S: 5         (14)

* BLOOD HUNT (BE) {R} [OPD]

Sabretooth may make 1 attack after opponent has conceded the battle,

opponent may defend

* BLOODLUST (AA) {C}

Acts as a level 4 Fighting attack, may make 1 additional attack

* DANGER SCENT (AD) {C}

Avoid 1 Fighting attack

* HEALING FACTOR (AL) {C}

Remove 1 hit from Sabretooth’s permanent record

* WILDCAT ATTACK (AR) {C}

Acts as a Level 7 Strength attack

____________________________________________________________________

* SILVER SURFER  {U}                         E: 7   F: 4  S: 5          (16)

* SILVER SURFER  <OHP> {X}                   E: 7   F: 4  S: 5          (16)

* COSMIC HEALING (AL) {C}

Remove 1 hit from the permanent record of any 1 teammate

* ENERGY PROTECTION (AG)=>(AD) {C}

Teammate may avoid 1 attack of 9 or less

* FORCE SHIELD (AG) {C}

Avoid 1 attack

* POWER COSMIC (AQ) {R} [OPD]

Acts as a level 8 Energy, Strength or Fighting attack

* REARRANGE MATTER (AI) {C}

Opponent must immediately discard 1 placed Universe card of Silver

Surfer’s choice

____________________________________________________________________

 

* SPIDER-MAN {R}                            E: 6   F: 7  S: 6          (19)

* SPIDER-MAN <OHP> {X}                     E: 6   F: 7   S: 6         (19)

* ARACHNID AGILITY (AA) {U}

Acts as a level 4 Fighting attack, may make 1 additional attack

* SPIDER SENSE (AJ) {U}

Opponent must immediately reveal any Special cards currently held in

his hand

* WALL CRAWL (AG) {C}

Avoid 1 attack

* WEB (AV) {R} [OPD]

Target opponent may not attack for remainder of battle

* WEB SHIELD (AD) {U}

Avoid 1 attack made with a Universe card

____________________________________________________________________

* SPIDER-WOMAN  {C}                          E: 4   F: 2  S: 6          (12)

* SPIDER-WOMAN  <OHP> {X}                    E: 4   F: 2  S: 6          (12)

* ARACHNOPHOBIA (AI) {C}

Opponent must immediately discard 1 placed Power card of Spider-Woman’s

choice

* PSI-WEB (AV) {R} [OPD]

Target opponent may not attack for remainder of battle

* SPIDER ATTACK (AE) {C}

Acts as a level 4 Strength attack, may combine with 1 Strength card for

a single attack

* SPIDER STRENGTH (AA) {C}

Acts as a level 4 Strength attack, may make 1 additional attack

* WEB LINES (AG) {C}

Avoid 1 attack

____________________________________________________________________

 

* STORM {C}                                 E: 7  F: 4   S: 3          (14)

* STORM <OHP> {X}                          E: 7   F: 4   S: 3         (14)

* CHAIN LIGHTNING (AA) {C}

Acts as a level 4 Energy attack, may make 1 additional attack against a

different opponent

* EMOTIONAL OUTBURST (AQ) {R} [OPD]

Acts as a level 8 Energy, Strength, or Fighting attack

* FLIGHT (AD) {C}

Avoid 1 Strength attack

* HURRICANE WINDS (AH) {C}

No Universe cards may be played against Storm for remainder of battle

* SUMMON ELEMENTAL POWER (AT) {R} [OPD]

Draw 1 card, do not discard if duplicate

____________________________________________________________________

 

* THING {C}                                E: 1   F: 4   S: 8         (13)

* THING <OHP> {X}                          E: 1   F: 4   S: 8         (13)

* BEAR HUG (AI) {C}

Opponent must immediately discard 1 placed Universe card of Thing’s

choice

* CLOBBERIN’ TIME (AS) {R} [OPD]

Acts as a level 10 Strength attack

* REVOLTIN’ DEVELOPMENT (BB) {R} [OPD]

Play after Thing takes a hit. Thing is +2 for remainder of battle vs.

opponent who just hit him

* ROCK SKIN (AG) {C}

Avoid 1 attack

* TEMPER TANTRUM (AA) {C}

Act as a level 4 Strength attack, may make 1 additional attack

____________________________________________________________________

* THOR {C}                                 E: 4   F: 3   S: 6         (13)

* THOR <OHP> {X}                            E: 4   F: 3  S: 6          (13)

* GOD OF THUNDER (AY) {C}

Thor’s Energy skill increases to 8 for remainder of Battle

* MJOLNIR SPEAKS (AE) {U}

Acts as a level 4 Strength attack, may combine with 1 Energy card for a

single attack

* MYSTIC URU METAL (AA) {C}

Acts as a level 4 Strength attack, may make 1 additional attack

* POWER OF ASGARD (AQ) {R} [OPD]

Acts as a level 8 Energy, Strength, or Fighting attack

* PROTECT TEAMMATE (AC) {C}

Attack made on teammate is now made on Thor, who may defend it

____________________________________________________________________

 

* VENOM {R}                                E: 6   F: 6   S: 7         (19)

* VENOM <OHP> {X}                          E: 6   F: 6   S: 7         (19)

* ALIEN WEBBING (AI) {C}

Opponent must immediately discard 1 placed Universe card of Venom’s

choice

* CREEPY CRAWLER (AG) {U}

Avoid 1 attack

* PANIC ATTACK (BC) {R} [OPD]

Play when opponent’s hero is KO’d – Reserve must skip a battle before

entering

* RAMPAGE (AA) {U}

Acts as level 4 Strength attack, may make 1 additional attack

* SYMBIOTIC SNARE (AV) {R} [OPD]

Target opponent may not attack for remainder of battle

____________________________________________________________________

 

* WAR MACHINE {C}                           E: 4   F: 3  S: 7          (14)

* WAR MACHINE <OHP> {X}                    E: 4   F: 3   S: 7         (14)

* BATTLE COMPUTER (AT) {R} [OPD]

Draw 1 card, do not discard if duplicate

* ENERGY SHIELD (AM) {C}

War Machine gains a +2 to defense for remainder of battle

* GUIDED MISSILE (AE) {C}

Acts as a level 4 Energy attack, may combine with 1 Fighting card for a

single attack

* HIDDEN WEAPON (AA) {C}

Acts as a level 4 Strength attack, may make 1 additional attack

* UNLEASH ARSENAL (AQ) {U} [OPD]

Acts as a level 8 Energy, Strength, or Fighting attack

____________________________________________________________________

 

* WOLVERINE {R}                             E: 2   F: 8  S: 4          (14)

* WOLVERINE <OHP> {X}                      E: 2   F: 8   S: 4         (14)

* BERSERK ATTACK (AA) {U}

Acts as a level 4 Fighting attack, may make 1 additional attack

* FIGHTING INSTINCT (AG) {C}

Avoid 1 attack

* HEAL (AL) {U}

Remove 1 hit from Wolverine’s permanent record

* SNIKT (AC) {U}

Attack made on teammate is now made on Wolverine, who may defend it

* WOUNDED ANIMAL (AS) {R} [OPD]

Acts as a level 8 Fighting attack +1 for each hit on Wolverine’s

permanent record

_______________________________________________________________________________

 

P O W E R   C A R D S

 

MULTIPOWER

 

* 1M {C}  Century

* 2M {C}  Iron Man

* 3M {C}  Nightcrawler

* 4M {C}  Super Skrull

 

ENERGY

 

* 1E {C}  Nebula

* 2E {C}  Black Cat

* 3E {C}  Sauron

* 4E {C}  Electro

* 5E {C}  Century

* 6E {C}  Storm

* 7E {C}  Cyclops

* 8E {C}  Professor X

 

FIGHTING

 

* 1F {C}  Bloody Mary

* 2F {C}  Black Widow

* 3F {C}  Longshot

* 4F {C}  Nightcrawler

* 5F {C}  Venom                 <MI> <OPL>

* 6F {C}  Wolverine             * 6F PROTOTYPE  {R} Wolverine

* 7F {C}  Domino

* 8F {C}  Cyber

 

STRENGTH

 

* 1S  {C}  Archangel

* 2S {C}  Spider-Man

* 3S {C}  War Machine

* 4S {C}  Loki

* 5S {C}  Cyber

* 6S {C}  Super Skrull

* 7S {C}  Thing

* 8S {C}  Abomination

_______________________________________________________________________________

 

U N I V E R S E   C A R D S

 

BASIC

ENERGY

 

* 6E +1 {C}  Generator (Electro)

* 6E +2 {C}  Power Lines (Bishop)

* 6E +3 {U}  Energy Enhancer (Gambit)

* 7E +1 {C}  Energy Booster (Storm)

* 7E +2 {C}  Energy Maximizer (Cyclops)

* 7E +3 {C}  Power Cosmic (Silver Surfer)

* 8E +1 {C}  Divine Intervention (Loki)

* 8E +2 {C}  Alien Technology (Professor X)

* 8E +3 {U}  EM Force Lines (Magneto)

 

FIGHTING

 

* 6F +1 {C}  Throwing Blades (Longshot)

* 6F +2 {C}  Hand Grenade (Black Widow)

* 6F +3 {U}  Laser Pistol (Nebula)

* 7F +1 {C}  Rocket Launcher (Punisher)

* 7F +2 {C}  Sword (Bloody Mary)

* 7F +3 {C}  Machine Gun (Domino)

* 8F +1 {C}  Booster Shot (Cyber)

* 8F +2 {C}  Chain (Sabretooth)

* 8F +3 {U}  Crossbow (Wolverine)

 

STRENGTH

 

* 6S +1 {C}  Hot Dog Cart (Venom)

* 6S +2 {C}  Manhole Cover (Spider-Woman)

* 6S +3 {U}  Dumpster (Iron Man)

* 7S +1 {C}  Hunk of Asphalt (Rhino)

* 7S +2 {C}  Tree (Rogue)

* 7S +3 {C}  Taxi Cab (Colossus)

* 8S +1 {C}  Girder (Abomination)

* 8S +2 {C}  Lamp Post (Thing)

* 8S +3 {U}  City Bus (Hulk)

 

TRAINING

 

* 5EF +3 {C}  Black Cat

* 5ES +3 {C}  Century

* 5FS +3 {C}  Human Torch

 

* 5EF +4 {C}  Sauron

* 5ES +4 {C}  Archangel

* 5FS +4 {C}  Jubilee

 

TEAMWORK

 

ENERGY

* 6E FS +1+2 {C}  Magneto, Juggernaut and Sabretooth (green bckground)

* 7E FS +2+2 {R}  Magneto, Juggernaut and Sabretooth (pink background)

* 8E FS +1+3 {R}  Magneto, Juggernaut and Sabretooth (blue background)

 

FIGHTING

* 6F ES +1+2 {C}  Wolverine, Cyclops and Beast (green background)

* 7F ES +2+2 {R}  Wolverine, Cyclops and Beast (pink background)

* 8F ES +1+3 {R}  Wolverine, Cyclops and Beast (blue background)

 

STRENGTH

* 6S EF +1+2 {C}  Thing, Mr. Fantastic and Human Torch (green background)

* 7S EF +2+2 {R}  Thing, Mr. Fantastic and Human Torch (pink background)

* 8S EF +1+3 {R}  Thing, Mr. Fantastic and Human Torch (blue background)

_______________________________________________________________________________

 

M I S S I O N   C A R D S

 

* AGE OF APOCALYPSE

* 1 {U}  The Truth Revealed              Bishop

* 2 {U}  Siege the Sea Wall              Weapon X, Jean Grey

* 3 {U}  The Human High Council          Sue Storm

* 4 {U}  The Sinister Lair               Beast

* 5 {U}  The Life of a Child             Colossus

* 6 {U}  Headlong into the Holocaust     Holocaust

* 7 {U}  The Heart of Apocalypse         Apocalypse

____________________________________________________________________

 

* ANNIHILATION AFFAIR

* 1 {U}  A Gun in the Night              Deadpool

* 2 {U}  Blood & Thunder                 Thunderbolt Ross

* 3 {U}  How the Mighty Fall             Capt. America

* 4 {U}  Treachery and Triumph           Dr. Octopus

* 5 {U}  None Shall Be Spared            Doc Samson

* 6 {U}  Make Room for the Hostage       Omega Red

* 7 {U}  Ground Zero                     Hulk

____________________________________________________________________

 

* FATAL ATTRACTIONS

* 1 {C}  To Cleanse a Nation             Exodus

* 2 {C}  In the Nick of Time             Cable

* 3 {C}  Unholy Crusade                  Storm

* 4 {C}  Shock Felt ‘Round the World     Magneto

* 5 {C}  For the Life of a Friend        Wolverine

* 6 {C}  Brother Against Brother         Colossus

* 7 {C}  Dreams of Light and Dark        Professor X

____________________________________________________________________

 

* INFESTATION INCIDENT

* 1  {U} A Parasite’s Hunger            Brood Swarm

* 2 {U}  Swarm of the Insidious          Punisher

* 3 {U}  Children of the Damned          Capt. America

* 4 {U}  A Line in the Sand              Nick Fury

* 5 {U}  The Belly of the Beast          Cyclops

* 6 {U}  Robbing the Cradle              Wolverine

* 7 {U}  The Queen of Evil               Brood Queen

____________________________________________________________________

 

* INFINITY GAUNTLET

* 1 {C}  The Mind                        Dr. Strange

* 2 {C}  The Soul                        Adam Warlock

* 3 {C}  Time                            Dr. Doom

* 4 {C}  Reality                         Galactus

* 5 {C}  Power                           Thor

* 6 {C}  Space                           Silver Surfer

* 7 {C}  The Final Confrontation         Thanos

____________________________________________________________________

 

* MAXIMUM CARNAGE

* 1 {C}  A Lunatic on the Loose          Cletus Kasady

* 2 {C}  Venom to the Rescue?            Venom

* 3 {C}  The Madness Grows               Demogoblin

* 4 {C}  A Touch of Death                Carrion

* 5 {C}  Deadly Duplicates               Doppelganger

* 6 {C}  A Bitter Love                   Shriek

* 7 {C}  The Face of Evil                Carnage

_______________________________________________________________________________

 

O T H E R   O R I G I N A L   O P  C O L L E C T I B L E   I T E M S

 

* PROMOTIONAL CARDS & FLIERS ( 4 )

* THE ULTIMATE FANTASY CARD GAME! Thick 2 1/2″-by-3 1/2″ card  <CG>

* $5000 OVERPOWER KICKOFF TOURNAMENT! Large 6 3/8″-by-7 15/16″ card <CG>

* OVERPOWER SWEEPSTAKES RULES  Thin 2 1/2″-by-3 1/2″ card  <CP>

* THE ULTIMATE MARVEL FANTASY CARD GAME! Tall 4″-by-9″ fold-out flier <SP>

____________________________________________________________________

 

* CRIB CARDS ( 2 ) Non-playing card insert cards

* MARVEL OVERPOWER QUICK REFERENCE CARD  <SD>

* COLLECT ALL THE OVERPOWER HEROES AND VILLAINS LIST CARD  <SD>

____________________________________________________________________

 

RULES OF PLAY INSTRUCTION BOOKLET

* THE ULTIMATE MARVEL FANTASY CARD GAME Cyclops cover  <SD>

____________________________________________________________________

 

* OVERPOWER GAME GUIDES ( 5 ) Comic book size and format

* No. 1 CLOBBERIN’ TIME “special pre-released edition”  <MI>

* No. 1 CLOBBERIN’ TIME Written by Benjamin J. Grimm, a.k.a. Thing <SP>

* No. 2 SWORN TO PROTECT Written by Jubilation Lee, a.k.a. Jubilee <SP>

* No. 3 DEADLY FOES Written by Victor Creed, a.k.a. Sabretooth  <SP>

* No. 4 INVINCIBLE ALLIES Written by Spider-Man, Gambit, Rogue, Venom <SP>

____________________________________________________________________

 

* STARTER DECKS ( 6 ) OP decks contain 62 game cards, Rules of Play booklet,

Quick Reference Card, and “Collect All the OverPower Heroes & Villains”

list card

* CLOBBERIN’ TIME Thing, War Machine, Spider-Woman, Thor

* DEADLY FOES Sabretooth, Deadpool, Hobgoblin, Dr. Octopus

* HEROES ASSEMBLE Silver Surfer, Punisher, Colossus, Beast

* LETHAL ALLIES Dr. Doom, Carnage, Omega Red, Rhino

* MUTANTS UNITE Storm, Rogue, Gambit, Bishop

* SWORN TO PROTECT Professor X, Cyclops, Jean Grey, Jubilee

____________________________________________________________________

 

STARTER DISPLAY BOX

* MARVEL OVERPOWER Original Base Set ( 12 Starter Decks )

____________________________________________________________________

 

* BOOSTER DISPLAY BOXES ( 2 )

* MARVEL OVERPOWER Original Base Set ( 36 packs, 9 cards each )

* MARVEL OVERPOWER Original Base Set ( 24 packs, 17 cards each )  <DT>

____________________________________________________________________

 

* OVERPOWER DISPLAY STAND  <SP>

Big Wolverine/Venom/Gambit die-cut artwork, thick cardboard, slots to hold

Booster/Starter Deck Display Boxes, Game Guides and Promotional Fliers

____________________________________________________________________

 

* COLLECTOR’S GIFT SET  <DT>

2 Random OP Starter Decks & 4 OP Booster Packs in black slide-top carrying

box with exclusive Wolverine vs. Spider-Man artwork

____________________________________________________________________

 

* DUAL STARTER DECK COMBOS ( 3 ) 2 Decks in peg-hanging black box  <DT>

* HEROES ASSEMBLE VS. CLOBBERIN’ TIME

* LETHAL ALLIES VS. DEADLY FOES

* MUTANTS UNITE VS. SWORN TO PROTECT

____________________________________________________________________

 

* HERO PLACARDS ( 39, 3 sets of 13 ) 5″-by-7″ Reprints  <MI> <OPL>

* GROUP #1               * GROUP #2               * GROUP #3

APOCALYPSE               BEAST                    BISHOP

CARNAGE                  CABLE                    CAPTAIN AMERICA

COLOSSUS                 CYCLOPS                  ELEKTRA

DEADPOOL                 DR. DOOM                 HUMAN TORCH

HULK                     DR. OCTOPUS              JEAN GREY

JUBILEE                  GAMBIT                   MAGNETO

MR. FANTASTIC            HOBGOBLIN                OMEGA RED

MYSTIQUE                 INVISIBLE WOMAN          PUNISHER

PROFESSOR X              IRON MAN                 RHINO

ROGUE                    PSYLOCKE                 SILVER SURFER

SPIDER-MAN               SABRETOOTH               THOR

STORM                    SPIDER-WOMAN             VENOM

WAR MACHINE              THING                    WOLVERINE

____________________________________________________________________

 

* METAL PRINTS ( 3 ) 6 1/2″-by-10″ Chromium  <MI> <TP>

* SPIDER-MAN VS. WOLVERINE

* VENOM BATTLING GAMBIT

* STORM MET THE THING

____________________________________________________________________

 

* OVERPOWER POSTERS ( 6 ) 16″-by-20″

* SPIDER-MAN VS. WOLVERINE No text  <SP>

* SPIDER-MAN VS. WOLVERINE Available Here!  <SP>

* VENOM BATTLING GAMBIT No text  <SP>

* VENOM BATTLING GAMBIT Available Here!  <SP>

* STORM MET THE THING No text  <SP>

* STORM MET THE THING Available Here!  <SP>

____________________________________________________________________

 

OVERPOWER FILE FOLDER  <CG>

* SPIDER-MAN VS. WOLVERINE Plain OverPower logo

____________________________________________________________________

 

* OVERPOWER BADGES

* LOGO PIN Small rectangular enamel, OP logo on white background <CG> <TP>

* CYCLOPS BUTTON round plastic, OP logo on “Visual Sweep” art  <CG> <TP>

_______________________________________________________________________________

 

C H E C K L I S T   C O D E   K E Y

 

(XX)   Special card two-letter codes (reference: OverPower Specials Guide)

=>     Actual => correction or official errata

<CG>   Convention Giveaway exclusive (GenCon/Origins/Comicons/others)

<CP>   Comic Promo insert (various monthly Marvel comics)

<DP>   Distributor Promo exclusive (American Entertainment)

<DT>   Department/Toy Store exclusive (Wal-Mart/Toys R Us/Kay-Bee)

<MI>   Magazine promo Insert (Ventura/Wizard)

<OHP>  Oversized Hero Placard (Wizard/Legion exclusives)

<OPL>  OverPower Legion membership exclusive (newsletter offer)

<SD>   Starter Deck exclusive insert

<SP>   Specialty Shop/Dealer exclusive product (comic shop/American Entrtnment)

<TP>   Tournament Prize/Giveaway exclusive

{C}    Common rarity level

{U}    Uncommon rarity level

{R}    Rare rarity level

{VR}   Very Rare rarity level

[OPD]  One Per Deck designation