Powersurge Checklist

P S   O P  H E R O E S      (Energy-Fighting-Strength)

 

Hero                 Grid (Total)

 

BANSHEE              7-4-3 (14)

BLACK CAT            3-7-3 (13)

BLOB                 3-3-7 (13)

DAREDEVIL            3-7-4 (14)

DR. STRANGE          8-2-3 (13)

DOMINO               3-8-3 (14)

GHOST RIDER          6-5-6 (17)

ICEMAN               7-3-4 (14)

JUGGERNAUT           3-4-7 (14)

LONGSHOT             4-7-3 (14)

MANDARIN             6-5-3 (14)

MR. SINISTER         6-6-5 (17)

MOJO                 5-6-2 (13)

MYSTERIO             6-3-4 (13)

NAMOR                1-4-8 (13)

SCARLET SPIDER       5-7-6 (18)

SCARLET WITCH        6-4-4 (14)

SHE HULK             2-5-7 (14)

SILVER SABLE         2-6-5 (13)

STRONG GUY          4-4-6 (14)

SUPER SKRULL         5-3-7 (15)

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B R E A K D O W N   O F   P S  O V E R P O W E R   C A R D S

 

21 Hero Cards

165 Special Cards  (  2 Any Hero + 6 for each New Hero + 1 for each Original

Hero )

28 Power Cards    (  4 MultiPower + 8 Energy + 8 Fighting + 8 Strength )

41 Universe Cards ( 26 Basic + 6 Training + 9 Teamwork )

+ 14  Mission Cards  (  7 for each of 2 different Missions )

—-

269 Total PowerSurge Playing Cards;

 

—-

271 including the Scarlet Witch Sorceress Slam Error Card, and the 2nd

version of Longshot Roll With The Punches [ 2 Errors ]

 

{Oddities not included: “Silver” Specials like Mr. Sinister Power

Scheme, Namor Atlantis Attacks, Super Skrull Immitation}

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H E R O   C A R D S   A N D  S P E C I A L   C A R D S

 

ANY HERO

* CONFUSION (DB) <MI> {R} [OPD] Wolverine

Avoids all attacks from 1 Teamwork card, or target hero must discard 1

placed Teamwork card.

* SAVAGE LAND (DF) <MI> {R} [OPD]  Sauron

On your turn, play before opponent concedes. Opponent may not concede

battle. This card may be placed.

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APOCALYPSE

* INSTANT EVOLUTION (CL) {U}

Play in current battle. Apocalypse may play any KO’d teammate’s

Specials in next battle.

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* BANSHEE {VR}                             E: 7   F: 4   S: 3         (14)

* INTERPOL TRAINING (AA) {U}

Acts as a level 4 Fighting attack. May make 1 additional attack.

* LUCK O’ THE IRISH (DS) {VR}

Choose one Banshee Special from Draw Pile and place in hand. Cannot be

a duplicate. Reshuffle Draw pile.

* SHATTER SHRIEK (BY) {VR} [OPD]

Opponent must immediately discard all cards with a Fighting icon

currently held in hand.

* SONIC GLIDE (AG) {VR}

Avoid 1 attack.

* SUPER SCREAM (AS) {VR} [OPD]

Acts as a level 11 Energy attack. Banshee may not attack for remainder

of battle.

* VOCAL HYPNOSIS (AX) {VR}

Banshee and target hero may not attack for remainder of battle.

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BEAST

* ACROBATICS (CD) {U}

Only attacks made with Universe cards may be played against Beast for

remainder of battle.

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BISHOP

* BODY ARMOR (AG) {U}

Avoid 1 attack.

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* BLACK CAT {R}                             E: 3   F: 7  S: 3          (13)

* BAD LUCK (AI) {VR}

Opponent must discard 1 placed Special card of Black Cat’s choice.

* CAT BURGLAR (CB) {VR}

Black Cat can combine 1 Power card with 1 of opponent’s placed Universe

cards, excluding Teamwork, to attack.

* CAT FIGHT (AA) {U}

Acts as a level 4 Fighting attack. May make 1 additional attack.

* FEMME FATALE (BY) {VR} [OPD]

Opponent must immediately discard all cards with a Strength icon

currently held in hand.

* KISS OF DEATH (BA) {VR} [OPD]

Acts as a level 3 Energy attack. Cannot be defended by a male hero.

* NINE LIVES (AD) {U}

Avoid 1 Fighting attack.

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* BLOB {VR}                                E: 3   F: 3   S: 7         (13)

* ABSORB IMPACT (CW) {U} [OPD]

Avoid 1 attack. May not be attacked for remainder of battle.

* BLUBBER BLOCK (AD) {VR}

Teammate may avoid 1 attack.

* BOTTOMLESS BELLY (CE) {VR}

Opponent must discard top card from Draw Pile into Dead Pile.

* HEAVY HITTER (AR) {R}

Acts as a level 6 Fighting attack.

* IMMOVABLE OBJECT (AX) {U}

Blob and target hero may not attack for remainder of battle.

* SUMO SLAM (CU) {VR} [OPD]

Acts as a level 7 Strength attack. If successful, target hero must

immediately discard 1 placed card.

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CABLE

* REALLY BIG GUN (AS) {R} [OPD]

Acts as a level 9 Strength attack.

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CAPTAIN AMERICA

* INSPIRATION (CQ) {U}

All Captain America Special cards are doubled when determining Venture

total this battle.

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CARNAGE

* ALIEN HEALING (DJ) {R}

Carnage may switch a hit from his “hits from current battle” with a hit

from his “permanent record”. Affects Venture total.

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COLOSSUS

* IRON CURTAIN (AX) {R}

Colossus and target hero may not attack for remainder of battle.

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CYCLOPS

* REMOVE VISOR (BO) {VR} [OPD]

Acts as a level 6 Energy attack. May combine with 1 Energy card for a

single attack.

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* DAREDEVIL {VR}                            E: 3   F: 7  S: 4          (14)

* AGILITY (AB) {VR}

Acts as a level 4 Fighting attack. May make 1 additional Fighting

attack.

* ALERTNESS (AG) {U}

Avoid 1 attack.

* BILLY CLUB (AS) {VR} [OPD]

Acts as a level 9 Strength attack.

* BLIND MAN’S BLUFF (BK) {U} [OPD]

Daredevil plays numerical attacks face down for remainder of battle.

Opponent must guess defense.

* HYPERSENSES (CN) {VR}

No Universe cards may be played against Daredevil for remainder of

battle.

* MAN WITHOUT FEAR (DN) {VR}

Daredevil gains +2 to all actions for remainder of battle if

Daredevil’s team is outnumbered.

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DEADPOOL

* BUSHWACK (AE) {U}

Acts as a level 4 Energy attack. May combine with 1 Fighting card for a

single attack.

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DOCTOR DOOM

* EXPENDABLE ALLY (AC) {U}

Attack made on Doctor Doom is now made on teammate of his choice, who

may defend it.

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DR. OCTOPUS

* MASTER INVENTOR (AT) {VR} [OPD]

Draw 1 card. Do not discard if duplicate.

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* DR. STRANGE {VR}                          E: 8   F: 2  S: 3          (13)

* CRIMSON BANDS OF CYTORAK (AV) {VR} [OPD]

Target hero may not attack for remainder of battle.

* ELDRITCH BLASTS (DG) {U}

Acts as a level 2 Energy attack. May make 2 additional attacks.

* EYE OF AGAMOTTO (AA)=>(AJ) {VR}

Opponent must reveal any Special cards currently held in hand.

* MISTS OF MORPHEUS (DA) {R}

Target hero may not defend with power type of Doctor Strange’s choice

for remainder of battle.

* NECROMANCY (CK) {VR} [OPD]

Play in current battle to resurrect any KO’d teammate next battle.

Teammate is discarded at end next of battle.

* SORCERER SUPREME (AF) {VR}

Add 3 to Venture total for this battle.

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* DOMINO {VR}                              E: 3   F: 8   S: 3         (14)

* DOUBLE DOWN (AB) {U}

Acts as a level 4 Fighting attack. May make 1 additional Fighting

attack.

* FALL INTO PLACE (AM) {R}

Domino gains a +2 to all actions for remainder of battle.

* LADY LUCK (AG) {VR}

Avoid 1 attack.

* SHRAPNEL BOMB (BV) {VR} [OPD]

Domino may make as many Power card attacks as possible. Opponent may

defend.

* SIX PACK ATTACK (CS) {U}

Choose 1 Universe card, excluding Teamwork or Training, from Draw Pile

and place in hand. Reshuffle Draw Pile.

* TRIPWIRE (BS) {VR} [OPD]

For remainder of battle, if Domino can block a Power card attack with

an equal value Power card, Domino’s Power card hits attacker.

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ELEKTRA

* SHURIKEN (AP) {U}

Acts as a level 6 Fighting attack. Cannot be defended by a card with a

Fighting icon.

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GAMBIT

* ACE IN THE HOLE (AT) {R} [OPD]

Draw 1 card. Do not discard if duplicate.

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* GHOST RIDER {R}                           E: 6   F: 5  S: 6          (17)

* BAT OUT OF HELL (AI) {VR}

Opponent must discard 1 placed card of Ghost Rider’s choice.

* DEMON CHAIN (AA) {U}

Acts as a level 4 Fighting attack. May make 1 additional attack.

* FIRE AND BRIMSTONE (AD) {U}

Avoid 1 Fighting or Energy attack.

* HELL ON WHEELS (AQ) {VR} [OPD]

Acts as a level 8 Energy, Strength, or Fighting attack.

* PENANCE STARE (CH) {VR} [OPD]

Target hero must discard all placed cards and may not attack for

remainder of battle.

* SPIRIT OF VENGEANCE (AR) {VR}

Acts as a level 6 Energy attack.

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HOBGOBLIN

* SECRET POUCHES (AT) {VR} [OPD]

Draw 1 card. Do not discard if duplicate.

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HULK

* POWER LEAP (AS) {R} [OPD]

Acts as a level 9 Fighting attack.

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HUMAN TORCH

* FLAME ON (AG) {R}

Avoid 1 attack.

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* ICEMAN {VR}                              E: 7   F: 3   S: 4         (14)

* BLOOD CHILL (AS) {VR} [OPD]

Acts as a level 10 Energy attack.

* FROSTBITE (AE) {R}

Acts as a level 4 Energy attack. May combine with 1 Fighting card for a

single attack.

* HAIL STORM (AD) {U}

Teammate may avoid any numerical attack.

* ICE ARMOR (AG) {VR}

Avoid 1 attack.

* SNOW BLIND (CM) {R}

Opponent’s heroes are -1 to all actions for remainder of battle.

* SUB-ZERO (AR) {VR}

Acts as a level 6 Strength attack.

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INVISIBLE WOMAN

* INVISIBLE SABOTEUR (CO) {U}

Opponent may not play any Universe cards from his hand this battle.

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IRON MAN

* INDUSTRIAL WASTE (BW) {R} [OPD]

Opponent must discard top 5 cards from Draw Pile into Dead Pile.

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JEAN GREY

* MUTANT MOTIVATION (CF) {U}

Jean Grey may increase either her team’s or opponent’s ventured Mission

cards by 1.

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JUBILEE

* PRISMATIC FLARE (AQ) {VR} [OPD]

Acts as a level 7 Energy, Strength, or Fighting attack.

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* JUGGERNAUT {VR}                           E: 3   F: 4  S: 7          (14)

* BATTERING RAM (CU) {VR} [OPD]

Act as a level 8 Strength attack. If successful target must immediately

discard 1 placed card.

* HEAD BUTT (AR) {U}

Acts as a level 7 Fighting attack.

* IGNORE BLOW (AD) {R}

Avoid 1 Strength attack.

* RAZE (AU) {U} [OPD]

Opponent must discard all Universe cards held in hand or all placed

Universe cards, whichever is a greater number.

* SMASH INCOMING OBJECT (AD) {VR}

Avoid 1 attack made with a Universe card.

* UNSTOPPABLE FORCE (DQ) {VR}

Juggernaut’s hits to K.O. number is increased by 2 points for remainder

of game.

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* LONGSHOT {VR}                            E: 4   F: 7   S: 3         (14)

* FOUR-FINGERED FURY (BU) {VR}

Longshot may combine Fighting Power cards level 1 thru 4 for a single

attack. May be blocked as a whole or in parts.

* FREEDOM FIGHTER (AC) {U}

Attack made on teammate is now made on Longshot, who may defend it.

* HOLLOW BONES (AG) {VR}

Avoid 1 attack.

* LUCKY BOUNCE (CJ) {VR} [OPD]

Play when Longshot makes a Power card attack. If defended, Longshot’s

Power card is returned to top of Draw Pile.

* ONE IN A MILLION (AV)=>(CV) {VR} [OPD]

Acts as a level 3 Fighting attack. Can only be defended by a level 3

Power card. If defended, Power card hits Longshot.

* ROLL WITH THE PUNCHES (DO) {R} Ver 1: “1” at end of 1st text line

* ROLL WITH THE PUNCHES (DO) {R} Ver 2: “1” at start of 2nd text line

Negates the effect of any 1 Special card played by opponent against

Longshot only.

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MAGNETO

* POWER FLUX (AR) {R}

Acts as a level 6 Energy attack.

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* MANDARIN {VR}                            E: 6   F: 5   S: 3         (14)

* ARCH VILLAIN (AF) {VR}

Opponent -3 to Venture total for this battle.

* DISINTEGRATE (AI) {VR}

Opponent must discard 1 placed card of Mandarin’s choice.

* ELECTROMAGNETIC SHIELD (AD) {U}

Teammate may avoid 1 attack of 9 or less.

* MASTERMIND (AT) {VR} [OPD]

Draw 1 card. Do not discard if duplicate.

* MIND CONTROL (CT) {VR} [OPD]

All attacks made on Mandarin are made on target teammate until teammate

is KO’d. Teammate may defend.

* VORTEX BEAM (AR) {R}

Acts as a level 6 Strength attack.

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MR. FANTASTIC

* OBJECT BOUNCE (DI) {U}

Opponent’s team may not use Universe cards to attack or defend against

Mr. Fantastic.

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* MR. SINISTER  {VR}                         E: 6   F: 6  S: 5          (17)

* BACKSTAB (AR) {R}

Acts as a level 6 Strength attack.

* HIDDEN AGENDA (DL) {VR}

Target hero is -2 to attacks/+2 to defense for remainder of battle.

* INSIDE INFORMATION (BZ) {R} [OPD]

Opponent must reveal hand and play open handed for remainder of battle.

* MALEABLE MANEUVER (AG) {VR}

Avoid 1 attack.

* MERCILESS MUTANT (DH) {U}

Acts as a level 2 Fighting attack. May make up to 2 additional Fighting

attacks against the same hero.

* POWER SCHEME (BT) {R}

Opponent’s Energy Power cards do not count in the Venture total for

this Battle.

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* MOJO {VR}                                E: 5   F: 6   S: 2         (13)

* BODYGUARD (CC) {VR}

Acts as a level 5 Strength Power card. May be used to attack or defend.

May not be combined with Universe Cards.

* IT’S A RAP (CI) {U}

Play with an Energy Power card attack. If attack succeeds, add +2 to

damage.

* PRIME TIME (CX) {VR} [OPD]

Acts as a level 5 Fighting attack. May combine with any 1 Power card

for a single attack.

* REWRITE SCRIPT (CP) {VR} [OPD]

May exchange remaining cards in hand with equal number of cards from

top of Draw Pile. May keep duplicates.

* SPINELESS PLOT (AJ) {VR}

Opponent must reveal any Power cards currently held in hand.

* SUPREME EDITS (AG) {R}

Avoid 1 attack.

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* MYSTERIO {VR}                            E: 6   F: 3   S: 4         (13)

* ALTER PERCEPTION (BK) {VR} [OPD]

Mysterio plays numerical attacks face down for remainder of battle.

Opponent must guess defense.

* HOLLYWOOD HORROR (AV) {VR} [OPD]

Target hero may not attack for remainder of battle.

* MIST AND MIRRORS (AM) {U}

Mysterio gains +1 to all actions for remainder of battle.

* NOW YOU SEE IT… (AU) {VR} [OPD]

Target hero must immediately discard all placed cards.

* POISON PROPS (AE) {VR}

Acts as a level 4 Energy attack. May combine with 1 Strength card for a

single attack.

* STUNTMAN (CC) {VR}

Acts as a level 5 Fighting Power card. May be used to attack or defend.

May not be combined with Universe cards.

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MYSTIQUE

* MISTAKEN IDENTITY (CA) {R}

Mystique may switch entire permanent record with any front line

teammate.

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* NAMOR {R}                                E: 1   F: 4   S: 8         (13)

* ATLANTIS ATTACKS (AA) {U}

Acts as a level 4 Fighting attack. May make 1 additional attack.

* BOUNTY OF THE SEA (BR) {VR}

Namor may have one additional Power, Universe, or Special card placed

on him until Namor is KO’d.

* IMPERIOUS REX (AQ) {VR} [OPD]

Acts as a level 7 Energy, Strength, or Fighting attack.

* LAND, SEA, AND AIR (CY) {VR}

Acts as a level 4 Energy attack. Namor may make 1 additional Strength

and/or 1 additional Fighting Power card attack.

* WATERY GRAVE (CR) {VR} [OPD]

Hero (=>NAMOR) may switch any two Power cards of equal value on any two

of opponent’s heroes.

* WINGED FEET (AD) {U}

Avoid 1 Energy attack.

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OMEGA RED

* SECRETE PHEROMONES (DP) {VR} [OPD]

Target hero may not use cards with icon of Omega Red’s choice for

remainder of battle.

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PROFESSOR X

* READ MIND (AG) {R}

Avoid 1 attack.

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PSYLOCKE

* ILLUSION (AG) {U}

Avoid 1 attack.

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PUNISHER

* FLAME THROWER (AE) {R}

Acts as a level 4 Energy attack. May combine with 1 Fighting card for a

single attack.

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RHINO

* SCARE TACTICS (BC) {R} [OPD]

Play when opponent’s hero is KO’d. Reserve must skip a battle before

entering.

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ROGUE

* MUTANT MISSILE (AS) {R} [OPD]

Acts as a level 9 Fighting attack.

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SABRETOOTH

* RABID BEAST (DK) {U}

Play when Sabretooth is wounded. Sabretooth gains +2 to all attacks for

remainder of battle.

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* SCARLET SPIDER  {VR}                       E: 5   F: 7  S: 6          (18)

* ARACHNID GIZMOS (BQ) {R} [OPD]

On his turn, Scarlet Spider may exchange this card for any 1 card in

Dead Pile and play it immediately.

* HIDDEN POUCHES (BR) {VR}

Scarlet Spider may have 1 additional Power, Universe, or Special card

placed on him until Scarlet Spider is KO’d.

* IMPACT WEBBING (BV) {VR} [OPD]

Scarlet Spider may make as many Power card attacks as possible.

Opponent may defend.

* NEW WARRIOR (AB) {U}

Acts as a level 4 Fighting attack. May make 1 additional Fighting

attack.

* SPIDER WEB (AV) {VR} [OPD]

Target hero may not attack for remainder of battle.

* STICKY FINGERS (CB) {VR}

Scarlet Spider can combine 1 Power card with 1 of opponent’s placed

Universe cards, excluding Teamwork, to attack.

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* SCARLET WITCH  {VR}                        E: 6  F: 4   S: 4          (14)

* CHANGE OUTCOME (AO) {VR}

Negates the effect of any 1 Special card played by opponent.

* HEX POWER (AQ) {VR} [OPD]

Acts as a level 8 Energy, Strength or Fighting attack.

* MUTANT MAGIC (BT) {R}

Opponent’s Strength Power cards do not count in the Venture total for

this battle.

* SORCERESS SLAM (AR) {R}

* SORCERESS SLAM (AR) {R} (ERROR: 6 Fighting icon in top left corner)

Acts as a level 6 Strength attack.

* SPELL OF DESTRUCTION (DR) {U}

Opponent must draw one card from Draw pile. Drawn card and any

duplicate of it, placed or in hand, must be discarded.

* SPONTANEOUS COMBUSTION (AI) {VR}

Opponent must discard 1 placed card of Scarlet Witch’s choice.

____________________________________________________________________

 

* SHE HULK {R}                             E: 2   F: 5   S: 7         (14)

* ELBOW GREASE (CD) {VR}

Only attacks made with Universe cards may be played against She Hulk

for remainder of battle.

* EMERALD ALLURE (AC) {U}

Attack made on teammate is now made on She Hulk, who may defend it.

* GAMMA GIRL (AQ) {R} [OPD]

Acts as a level 8 Energy, Strength, or Fighting attack.

* POWER PROXY (AI) {U}

Target hero must discard 1 placed Power card of She Hulk’s choice.

* SHE-HULK SMASH (BX) {VR}

Acts as a level 4 Strength attack. May combine with a Universe card.

Universe bonus added to Venture total for this battle.

* VITAMIN “G” (AL) {R}

Remove 1 hit from She Hulk’s permanent record.

____________________________________________________________________

 

* SILVER SABLE  {VR}                         E: 2   F: 6  S: 5          (13)

* CHIA (AP) {U}

Acts as a level 6 Fighting attack. Cannot be defended by a card with a

Strength icon.

* HIDDEN WEAPON (AT) {VR} [OPD]

Draw 1 card. Do not discard if duplicate.

* KATANA (AA) {R}

Acts as a level 4 Fighting attack. May make 1 additional attack.

* KEVLAR (AG) {VR}

Avoid 1 attack.

* LEADERSHIP (CQ) {U}

All Silver Sable Special cards are doubled when determining Venture

total for this battle.

* ONE WITH THE SWORD (AA) {R}

Acts as a level 5 Energy attack. May make 1 additional attack.

____________________________________________________________________

 

SILVER SURFER

* DOUBLE POWER BLAST (AE) {R}

Acts as a level 4 Energy attack. May combine with 1 Energy card for a

single attack.

____________________________________________________________________

 

SPIDER-MAN

* TAUNT (BL) {R} [OPD]

Play when opponent concedes battle. Opponent may not concede battle.

____________________________________________________________________

 

SPIDER-WOMAN

* PSIONIC ATTACK (AQ) {R} [OPD]

Acts as a level 7 Energy, Strength, or Fighting attack.

____________________________________________________________________

 

STORM

* WEATHER MANIPULATION (CF) {R}

Storm may increase either her team’s or opponent’s ventured Mission

cards by 1.

____________________________________________________________________

 

* STRONG GUY {VR}                           E: 4   F: 4  S: 6          (14)

* FIT OF LAUGHTER (AV) {R} [OPD]

Target hero may not attack for remainder of battle.

* KINETIC ABSORPTION (CN) {U}

No Strength cards may be played against Strong Guy for remainder of

battle.

* KNUCKLE SANDWICH (AA) {U}

Acts as a level 4 Fighting attack. May make 1 additional attack.

* MIGHTY MUTANT (DM) {VR}

Strong Guy’s Energy Power cards are +2 for remainder of battle.

* PILE IT ON (CG) {VR} [OPD]

Strong Guy cannot be Spectrum KO’d for remainder of game.

* ROCK & ROLL (BS) {VR} [OPD]

For remainder of battle, if Strong Guy can block a Power card attack

with an equal value Power card, Strong Guy’s Power card hits attacker.

____________________________________________________________________

 

* SUPER SKRULL  {VR}                         E: 5   F: 3  S: 7          (15)

* ALIEN FIRE (BW) {R} [OPD]

Opponent must discard top 5 cards from Draw Pile into Dead Pile.

* FISTS OF STONE (BU) {VR}

Super Skrull may combine Strength Power cards level 1 thru 4 for a

single attack. May be blocked as a whole or in parts.

* FLEXIBLE FORM (AG) {VR}

Avoid 1 Attack.

* IMMITATION (CA) {VR}

Super Skrull may switch his entire permanent record with any front line

teammate.

* INVISIBLE INVASION (CZ) {R} [OPD]

Acts as a level 4 Fighting attack. If successful, target must discard

all placed cards into Dead Pile.

* SKRULL AND CROSSBONES (AT) {VR} [OPD]

Draw 1 card. Do not discard if duplicate.

____________________________________________________________________

THING

* BRUTE FORCE (BX) {U}

Acts as a level 4 Strength attack. May combine with a Universe card.

Universe bonus added to Venture total for this battle.

____________________________________________________________________

 

THOR

* AIRBORNE AVENGER (AG) {U}

Avoid 1 attack.

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VENOM

* ALIEN SYMBIOTE (AE) {R}

Acts as a level 4 Strength attack. May combine with 1 Energy card for a

for a single attack.

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WAR MACHINE

* SHIELD TEAMMATE (AD) {U}

Teammate may avoid 1 Energy attack of 9 or less.

____________________________________________________________________

 

WOLVERINE

* RAGE (BE) {U}

Wolverine may make 1 attack after opponent has conceded the battle.

Opponent may defend.

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P O W E R   C A R D S

 

MULTIPOWER

 

* 1M {C}  Century

* 2M {U}  Iron Man

* 3M {R}  Nightcrawler

* 4M {VR} Super Skrull

 

ENERGY

 

* 1E {C}  Nebula

* 2E {C}  Black Cat

* 3E {C}  Sauron

* 4E {C}  Electro

* 5E {C}  Century

* 6E {C}  Storm

* 7E {U}  Cyclops

* 8E {U}  Professor X

 

FIGHTING

 

* 1F {C}  Bloody Mary

* 2F {C}  Black Widow

* 3F {C}  Longshot

* 4F {C}  Nightcrawler

* 5F {C}  Venom

* 6F {C}  Wolverine

* 7F {U}  Domino

* 8F {U}  Cyber

 

STRENGTH

 

* 1S {C}  Archangel

* 2S {C}  Spider-Man

* 3S {C}  War Machine

* 4S {C}  Loki

* 5S {C}  Cyber

* 6S {C}  Super Skrull

* 7S {U}  Thing

* 8S {U}  Abomination

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U N I V E R S E   C A R D S

 

BASIC

ENERGY

 

* 6E +1 {C}  Generator (Electro)

* 6E +2 {U}  Power Lines (Bishop)

* 6E +3 {U}  Energy Enhancer (Gambit)

* 7E +1 {C}  Energy Booster (Storm)

* 7E +2 {U}  Energy Maximizer (Cyclops)

* 7E +3 {U}  Power Cosmic (Silver Surfer)

* 8E +1 {C}  Divine Intervention (Loki)

* 8E +2 {U}  Alien Technology (Professor X)

* 8E +3 {R}  EM Force Lines (Magneto)

 

FIGHTING

 

* 6F +1 {C}  Throwing Blades (Longshot)

* 6F +2 {U}  Hand Grenade (Black Widow)

* 6F +3 {R}  Laser Pistol (Nebula)

* 7F +1 {C}  Rocket Launcher (Punisher)

* 7F +2 {U}  Sword (Bloody Mary)

* 7F +3 {R}  Machine Gun (Domino)

* 8F +1 {C}  Booster Shot (Cyber)

* 8F +2 {U}  Chain (Sabretooth)

(NO 8F +3 UNIVERSE: BASIC)

 

STRENGTH

 

* 6S +1 {C}  Hot Dog Cart (Venom)

* 6S +2 {U}  Manhole Cover (Spider-Woman)

* 6S +3 {C}  Dumpster (Iron Man)

* 7S +1 {C}  Hunk of Asphalt (Rhino)

* 7S +2 {U}  Tree (Rogue)

* 7S +3 {R}  Taxi Cab (Colossus)

* 8S +1 {C}  Girder (Abomination)

* 8S +2 {U}  Lamp Post (Thing)

* 8S +3 {R}  City Bus (Hulk)

 

TRAINING

 

* 5EF +3 {U}  Black Cat

* 5ES +3 {U}  Century

* 5FS +3 {U}  Human Torch

 

* 5EF +4 {R}  Sauron

* 5ES +4 {R}  Archangel

* 5FS +4 {R}  Jubilee

 

TEAMWORK

 

ENERGY

* 6E FS +1+2 {R}  Iceman, Colossus and Bishop

* 7E FS +2+2 {R}  Dr. Strange, Ghost Rider, Daredevil

* 8E FS +1+3 {R}  Magneto, Sabretooth and Juggernaut (green background)

 

FIGHTING

* 6F ES +1+2 {R}  Psylocke, Rogue and Storm

* 7F ES +2+2 {R}  Black Cat, Spider-Man and Scarlet Spider

* 8F ES +1+3 {R}  Wolverine, Cyclops and Beast (green background)

 

STRENGTH

* 6S EF +1+2 {U}  Rhino, Doctor Octopus and Mysterio

* 7S EF +2+2 {R}  Namor, Capt. America and Human Torch

* 8S EF +1+3 {R}  Thing, Mr. Fantastic and Human Torch (green background)

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M I S S I O N   C A R D S

 

* SEPARATION ANXIETY

* 1 {C}  Seeds of Destruction            Venom

* 2 {C}  A Bridge to Bedlam              Spider-Man

* 3 {C}  A Hot Welcome                   The Jury

* 4 {C}  City Beneath the Soil           Symbiote

* 5 {C}  Ventilator Blues                Venom & Symbiote

* 6 {C}  Check-Point Charley             Spider-Man & Symbiote

* 7 {C}  Carnage Uncaged!                Carnage

____________________________________________________________________

 

* SINS OF THE FUTURE

* 1 {C}  The New Order                   Sentinels

* 2 {C}  Fractured Logic                 Graydon Creed

* 3 {C}  The Face of Death               Master Mold

* 4 {C}  The Fight for Freedom           Magneto

* 5 {C}  Search and Destroy              Wolverine

* 6 {C}  Traitors and Turncoats          Phoenix

* 7 {C}  The Ultimate Evil               Nimrod

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O T H E R   P O W E R S U R G E   C O L L E C T I B L E   I T E M S

 

PROMOTIONAL FLIERS

* THE REINFORCEMENTS HAVE ARRIVED Tall 4″-by-9″ fold-out flier <SP>

____________________________________________________________________

 

* BOOSTER DISPLAY BOX

* POWERSURGE Marvel Expansion ( 36 packs, 9 cards each )

* POWERSURGE Marvel Expansion ( 24 packs, 17 cards each )  <DT>

____________________________________________________________________

 

* OVERPOWER POWERSURGE INVINCIBLES ACTION FIGURES ( 4 )  <DT> <AFP>

* ADAM WARLOCK FIGURE contains his Hero card, usually facing FRONT

* BONE CLAWS WOLVERINE FIGURE with Soul Gem OPD Special, facing FRONT

* SCARLET SPIDER FIGURE with Cosmic Alliance Special, facing FRONT

* NIGHT ARMOR IRON MAN FIGURE with Energy Barrage Special, facing BACK

____________________________________________________________________

 

OVERPOWER POSTER 16″-by-20″

* POWERSURGE MARVEL EDGE POSTER Dr. Strange, Ghost Rider, Daredevil <MMM>

____________________________________________________________________

 

OVERPOWER FILE FOLDERS  <CG>

* SPIDER-MAN VS. WOLVERINE PowerSurge logo

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C H E C K L I S T   C O D E   K E Y

 

(XX)   Special card two-letter codes (reference: OverPower Specials Guide)

=>     Actual => correction or official errata

<AFP>  Action Figure Promo insert (Kay-Bee “OverPower Powersurge” toys)

<CG>   Convention Giveaway exclusive (GenCon/Origins/Comicons/others)

<DT>   Department/Toy Store exclusive (Wal-Mart/Toys R Us/Kay-Bee)

<MI>   Magazine promo Insert (Combo/Inquest)

<MMM>  Marvel Masterpieces 1995 Mail-Away exclusive (wrapper redemption)

<SP>   Specialty Shop/Dealer exclusive product (comic shop/American Entrtnment)

{C}    Common rarity level

{U}    Uncommon rarity level

{R}    Rare rarity level

{VR}   Very Rare rarity

[OPD]  One Per Deck designation